Las Vegas is overhyped and actually is a terrible place to visit.
EDIT: I’m only referring to the actual Strip, the area surrounding Vegas is a lot of fun to hike, bike, and spend time outdoors. People have been telling me that Vegas was a super cool city to visit, “something everyone should see once,” really just hyping it up like it would be worth visiting. Honestly, I don’t get the hype at all. It’s a dirty city full of homeless and poor people passed out everywhere, the ones that are cognizant are panhandling. The casinos are sort of cool in as much as their design, but mostly lame in any other possible way. You can’t even gamble without having weird access cards apparently, but you can hit the slots or get a drink without getting carded (I think I look pretty young). The drinks are expensive, which makes sense of course and I’m not complaining about that, but for like $17 per very small cocktail I actually expect a halfway decent drink, not the bartender pissing into a glass and calling it a drink. The whole place basically embodies “polished turd,” though it would probably be more fun if I was into gambling. The whole city is a mess of degeneracy, and in that one note it lives up to its reputation, and I guess that is good. All that said, Vegas is a fun stepping off point for some cool places to see (Zion Canyon, Death Valley, and Valley of Fire, Lake Mead, etc.) and honestly I paid less for each night in the casino than I did at quality inn last time I took a trip somewhere, so it’s not all bad. For people like me, who just want to visit a place without tons of unnecessary bs in the way, it just isn’t that cool to chill on the strip.
Appointments are not required at any of the three “Stop, Swab & Go” drive-thru sites but are strongly encouraged. The public can register online for an appointment at www.DoINeedaCOVID19Test.com. Each site will operate Monday through Friday, 6 a.m. to 2 p.m.
Fiesta Henderson Hotel and Casino, 777 W. Lake Mead Pkwy. in Henderson, 89015
Texas Station Hotel and Casino, 2101 Texas Star Lane in North Las Vegas, 89032
Sam Boyd Stadium, 7000 E. Russell Road, 89122
The tests are free and no proof of health insurance or identification is required. The “Stop, Swab & Go” event will offer drive-thru tests at the locations listed below. The hotel testing sites will be set up in parking garages. The Sam Boyd site will have a drive-thru site set up in its parking lot, and will offer an additional walk-up testing area inside the stadium’s concourse.
The Mojave Wasteland was left almost completely unscathed by the nuclear holocaust that was the Great War. The city that was once Las Vegas alone was targeted with well over 77 nuclear warheads. Thanks to the efforts of billionaire genius Robert Edwin House, all but 9 of the nuclear warheads were successfully destroyed and rendered harmless to what would become New Vegas. Having suffered only minor damage from the Great War, what is now the Mojave Wasteland was, and still is, extremely fertile ground for the beginning of the return of human civilization. Filled to the brim with countless treasures, essentially unlimited natural resources and mammoth economic/financial value, the Mojave Wasteland can be the staging ground for the great rejuvenation of humanity. A great rejuvenation with the Republic at the helm. Look at Hoover Dam, for instance. When the NCR first found it, it was a dilapidated mess that had sat there derelict for centuries. Years later, they managed to single-handedly restore it to operational condition (they had as many as 6-out-of-8 if its energy turbines operational before 2 of those were jammed not long afterwards) and transformed it into a magnificently invaluable power station that churns out gargantuan levels of energy for the Republic. Enough energy to fuel every last major city, town, settlement and community in the whole of the NCR. And that's only at 50% capacity! Just imagine what it could do once fully-restored. The NCR also shares Hoover Dam's titanic energy output with not only the Strip, but with the rest of New Vegas (albeit at almost non-existent levels), as well. Hoover Dam alone could very well be the key to the full restoration of human civilization in not only the Mojave Wasteland, but across the entirety of the post-apocalyptic world. Then, of course, we also have the virtually limitless supply of fresh, radiation-free water that lies within Lake Mead. Aside from serving as a drink, this water could also be used to massively upgrade and improve the already-colossal agricultural production of the Republic and, eventually, be of immense assistance to the whole of the Mojave Wasteland's own young, underdeveloped agriculture (more on that soon). In the right hands, Lake Mead could be a major component in the rebirth of civilization. Speaking of water, it was also the NCR that repaired the regional network of water cisterns and pumping stations, as well. Granting much easier, much more available, access to fresh water for not only NCR soldiers and citizens, but also denizens of New Vegas (albeit for a fee) as well. While very small in significance, for the time being, and not of any meaningful help to New Vegas citizens, as of now, that will all change in due time once the Mojave Wasteland is finally annexed by the Republic (more on that, soon). There's also the matter of infrastructure. As is the case back West, the NCR has tirelessly toiled away to repair and restore all manner of infrastructure across the Mojave Wasteland. Aside from the most obvious example, Hoover Dam, the NCR has also restored power plants (i.e. HELIOS One, which, unfortunately, is only running at 1% capacity, and the El Dorado Substation), mines (i.e. Quarry Junction, prior to it getting overrun with Deathclaws), factories (i.e. the Gun Runners' New Vegas weapons factory) and even roads and railroads (for instance, the reason why the Powder Gangers are in the Mojave Wasteland is because they were meant to be the penal labor force responsible for said infrastructural overhaul). True, the NCR's massive overhaul of the Mojave Wasteland's heavily degraded infrastructure primarily benefits their military, as of now, but that will no longer be the case once the NCR formally annexes the region. Once that happens, not only the Mojave Wasteland, but the entirety of the post-apocalyptic world, will benefit gloriously. Now we examine the highly invaluable field of agriculture. Taking full advantage of its centuries worth of infinite knowledge and boundless experience with its own painstakingly extensive, but ultimately unimaginably successful, agricultural restoration efforts back home, the Republic has taken it upon itself to replicate that success in the Mojave Wasteland with the NCR Sharecropper Farms project (not to mention Thomas Hildern's plan to acquire the agricultural research of Vault 22). An experiment that's dedicated to bringing the Mojave Wasteland's enormously gargantuan agricultural potential to life, its success could have ludicrously gigantic benefits and rewards for not only the region and the NCR, but also the whole of the Wastelands, as well. And given that the NCR Sharecropper Farms are already producing more than enough food to supply all of the tens of thousands of NCR soldiers across the region as it is, I do believe that I'm more than safe in saying that said potential is most certainly well on its way to being achieved. Now sure, the project was originally designed to provide landless farmers and ranchers back West with jobs and sure, the project has run into some major problems (i.e. Westside stealing NCR water and radiation leakage from Vault 34's reactor that's contaminating the soil) but, at the end of the day, the potential rewards of the project's success can't be ignored. Last but not least, we have the New Vegas Strip. Having spent well over 7 years getting ludicrously wealthy and fat off of impossibly massive sums of NCR cash due to its thriving gambling/tourism industry, a Republic annexation of the prosperous resort community would go a long way towards making humanity great again. Not only would it more than enable the NCR to very easily reimburse all of its financial costs and losses from years of protecting the Mojave by taxing the Strip and its casinos, but it would also spark a colossally titanic flood of tax caps that'll virtually swell the Republic's already-near-boundless wealth. Money that could go a very long way towards additional improvements to the Republic's already-unrivaled infrastructure, already-unmatched healthcare, already-titanic industry, already-unequalled agricultural production and already-gargantuan military might in addition to the Mojave Wasteland's own well-being. With the immense wealth of the New Vegas Strip, the NCR could help make both the Mojave Wasteland and, eventually, the rest of the Wastes a vastly better place. [Note: the following assumes that the Courier both helped the NCR and took the absolute best route possible]. Here's my vision of a newly-annexed Mojave Wasteland that's now under the full control of the Republic. I see a Mojave Wasteland that's filled to the brim with fields that are chock full of maize, beans, tobacco and cotton as well as immensely bountiful scores of trees with branches hanging low to the ground, fat with ripe, juicy oranges and apples, amongst innumerable other produce. Farms and ranches as far as the eye can see that are teeming with Brahmin and Bighorners. I also envision a Mojave Wasteland that has become the new industrial heartland of the Republic. A massively gargantuan industrial/manufacturing powerhouse that's splitting at the seams with factories, weapons foundries, workshops, mines and construction sites in addition to a finely-crafted, highly-extensive network of roads and railroads at a level that's unseen even back West. I see a New Vegas that has been entirely restored to its former Old World glory, a gloriously titanic city of limitless wealth, unmatched splendor and unrivaled beauty. A city that is bulging with casinos, resorts, skyscrapers, apartment complexes and even seas upon seas of suburbs amongst a vast plethora of other features. All of which is powered, supported and sustained by the colossally mammoth energy output of a now-fully-operational Hoover Dam, with additional support from a now-fully-functional HELIOS One, as well as hugely endless supplies of fresh water from Lake Mead, Lake Las Vegas and the numerous aquifers that are scattered all across the Mojave Wasteland. Water that is distributed by the regional network of pristine water cisterns and pumping stations. This new-and-improved Mojave Wasteland will go on to transform the NCR from what's already the dominant superpower of the post-apocalyptic world with essentially infinite wealth, the most powerful military in all of the Wastes, the absolute finest infrastructure, the most bountiful agricultural production, the most advanced technology, the most gargantuan industry and the greatest healthcare into a god-like entity with limitless power. An entity that could go on to begin the great rejuvenation of human civilization and bring an end to the post-apocalyptic era once and for all. A great rejuvenation with the NCR at its head, and New Vegas at its heart. That is why the NCR must not fail in annexing the Mojave Wasteland. The future of humanity depends on it.
Looking for insight from some Vegas locals. I'll preface the question by giving as much data as seems salient. 1) No, I'm not moving there for at least 12 months. No worries about my bringing COVID from Florida. Also, I'm used to insanely hot summers, so the heat from June-Sept is no deterrent at all. 2) It will be just myself and the Mrs. - both in our late 40s. No kids, so schools are irrelevant. 3) We will both be working remotely, so home to work commute is a non-factor. 4) I make a comfortable low 6 figure salary, so while I am certainly not wealthy, I can afford something in a neighborhood that isn't downtrodden. 5) We're looking for a single-family home or condo/townhouse in a decent area, 2 or 3 bedrooms. We don't need a ton of space, so we're looking in the 1,000-2,000 sq ft range. I won't spend in excess of $300K, and would prefer more like $250K-$275K so I can pay it off faster and retire. 6) We are decidedly NOT elitists and don't give a tin s#$% about being able to "say we live in Summerlin" (for example.) I'm not the type to pay for name recognition or whatever "status" comes with living in a certain area. I'm far more comfortable hanging out at a sports bar and knocking back $3 Bud bottles than sitting in some hip nightclub, drinking a $1,000 bottle of Grey Goose. I find the latter both wasteful and nauseating. 7) We both like to gamble from time to time, but we're very much the low-stakes type. In other words, I'm not going to be hanging out on the Strip. Give me a $5 blackjack table with a 3-2 payout and a steady stream of beers/well drinks and I'm a happy guy. You are NEVER going to find me at the Wynn playing $20 a hand and getting 6-5. A few locals casinos in the area would be a huge plus. 8) We do like to eat out from time to time - a good steakhouse, some sushi, seafood, Italian, etc. We also get take out pretty frequently. Some options of that ilk nearby would be another huge plus. 9) Pursuant to #7 and #8, we'd prefer not to be in the middle of nowhere to the point that we'd have to drive 20 minutes to get to a good casino or restaurant. I'd like to have a wealth of options close by if at all possible. 10) We're not super active, but do enjoy a nice walk or bike ride now and again, so some parks/trails nearby would be nice. We like to camp/hike occasionally and aren't boat people, so it seems proximity to Red Rock Canyon rather than Lake Mead would be a plus, but certainly not a deal-breaker either way. Now, I'm aware that threads like this pop up all the GD time. I've read 90% of them, so there's no need to go through the regular motions. I've already gathered - or at least, I've read - some facts about each area. Summerlin, I understand, is very nice and self contained. My only concerns about it are fees out the wazoo, annoying HOAs, and snooty people. Maybe this only applies to certain subsections. This is the kind of info I'm fishing for. Centennial sounds really nice, but kind of far away from most of the action (see #9.) Henderson seems like it might be a good choice, but there seem to be a lot of areas to look into - I still am a little unclear on the differences between Green Valley Ranch and Green Valley South, is Seven Hills part of Anthem, or is the latter its own entity, etc. I believe I've seen enough to rule out the northern and eastern portions of the Metro area. Southwest/Southern Highlands, I haven't read as much about. I plan to fly out late this year (hopefully after this mess has died down) and check some of these areas out in person to try to get a feel for them, but I'm not sure how much you can gather in a day. I'll find out, I guess. What I'm really asking here is - can anyone tell me what areas it may sound like I'm describing with the facts above? Are there any particular neighborhoods (like Peccole Ranch or Silverado Ranch for example, rather than just "Summerlin" or "Henderson") that I should check out? Thanks so much in advance for your advice/insight.
I used to visit my grandpa back in the mid 00's and play this PC game that centered around an old guy visiting the casinos in Vegas and playing various casino games. Poker, blackjack, slots etc. You could even do miscellaneous events like ride a boat on lake mead. It was basically and old guy going to Vegas lol
Genre: RPG/ Casino/ Poker
Estimated year of release: <2005
Graphics/art style: 2D Side Scrolling
Notable characters: Old guy
Notable gameplay mechanics: Ability to visit different parts of the casino and interact with other characters. You could even get money from an ATM.
Other details: I believe it was only for PC. Had some text based options too.
I have to hands down say The Golden Gate on Fremont Street is my favorite. It has history and is technically the oldest casino in Las Vegas. No, it isn't huge, it isn't modern like Caesars Palace, but it has soul. Also, I tend to have best luck at the blackjack tables there (& the D, which are both co-owned by the same company.) What are your favorite Casinos? On the strip, I like Planet Hollywood the best. The ambiance of the Palazzo gaming room is lovely, but I've always did nothing but lose lose lose there. I also did pretty well at the Mirage. Typically I avoid the strip for gambling, and my last apartment was at Jones and Lake Mead, so I went to both Fiesta and Texas Station often, THAT or Arizona Charlie's. I've won more the not at Arizona Charlie's. As you can see, I don't have the most boujee tastes. But I do have a love for the Casino lifestyle, which is why I attended dealer school. Tell me where your most positive casino experiences were, which ones you prefer, and the ones that you tend to avoid, please!
Stop, Swab & Go - North Las Vegas Testing 31 AUG - 18 SEP
Clark County announces a partnership with the U.S. Department of Health and Human Services (HHS) and the state of Nevada to administer up to 60,000 additional drive-through coronavirus tests over 14 day at no cost to individuals receiving tests. Texas Station in North Las Vegas is one of the newly added sites North Las Vegas, Nevada – Clark County and state officials requested the additional resources as part of a federal program offering surge testing in COVID-19 hot spots across the country. Appointments are not required at any of the three “Stop, Swab & Go” drive-thru sites but are strongly encouraged. The public can register online for an appointment at www.DoINeedaCOVID19Test.com. Each site will operate Monday through Friday, 6 a.m. to 2 p.m., Aug, 31 through Sept. 18, providing self-administered nasal swab tests. All three locations will be closed Monday, Sept. 7 in observance of the Labor Day holiday. The tests are free and no proof of health insurance or identification is required. The “Stop, Swab & Go” event will offer drive-thru tests at the locations listed below. The hotel testing sites will be set up in parking garages. The Sam Boyd site will have a drive-thru site set up in its parking lot, and will offer an additional walk-up testing area inside the stadium’s concourse.
Fiesta Henderson Hotel and Casino, 777 W. Lake Mead Pkwy. in Henderson, 89015
Texas Station Hotel and Casino, 2101 Texas Star Lane in North Las Vegas, 89032
Sam Boyd Stadium, 7000 E. Russell Road, 89122
"Testing is the best thing we can do right now to understand precisely how and where COVID-19 is spreading," said North Las Vegas City Councilwoman Pamela Goynes-Brown, who represents Ward 2, which includes Texas Station. "I'm happy to work with Clark County and our state and federal partners to bring convenient, free testing opportunities to North Las Vegas where our residents, especially African Americans and Latinos, are being impacted in such disproportionate numbers." “This is a unique opportunity for our community to do an enormous amount of testing over a short period of time, and we appreciate the White House and Coronavirus Task Force’s leadership in helping to coordinate the HHS surge testing sites in our Las Vegas Valley,” said Clark County Commission Chairman Marilyn Kirkpatrick. “We encourage anyone who wants to be tested whether you have symptoms or not to participate because it will give us the most accurate picture yet of where we are in our fight against COVID-19. The more cases we identify now the faster we can limit community spread and fully reopen our local economy.” The ”Stop, Swab & Go” testing event will occur in conjunction with other community-based testing efforts offered by Clark County and community partners at Cashman Center and the UNLV Thomas & Mack Center Strip View Pavilion and neighborhood strike team testing events. The Clark County Fire Department and the Nevada National Guard are providing logistical support as part of “Stop, Swab & Go,” while the federal government is providing the test kits, sample collection staff, lab capacity, registration and PPE. Five free face coverings will be offered to individuals receiving testing at each location. “It’s important that we reach those people who might not otherwise get tested out of privacy, cost or financial concerns,” said Clark County Vice Chairman Lawrence Weekly, whose Commission District D includes Texas Station. “These testing locations will cater to everyone, but we especially want to assure everyone it’s safe, private and completely free of charge to them.” The registration website for the “Stop, Swab & Go” event, www.DoINeedaCOVID19Test.com, is managed by eTrueNorth, a HHS program contractor. Registrants will need to provide an email address to be notified when their test results will be available online, approximately three to five business days after their test. To access their results, they will need to set up a username and password on the website. All test results, positive or negative, will be reported to the Southern Nevada Health District. Anyone notified of a positive test result is encouraged to stay home and self-isolate to limit the spread of the virus. The Health District will follow up only with people who test positive for the virus as part of its local contact tracing and disease investigation efforts. Providing a current telephone number as part of the testing registration information for the “Stop, Swab & Go” event is critical to local health district contact tracing efforts. COVID-19 symptoms include fever, cough and shortness of breath. People with general questions about COVID-19 can call the health district’s Information Phone Line at (702) 759-INFO (4636), between the hours of 7 a.m. and 7 p.m. Anyone in need of social service support to self-isolate can contact Nevada 2-1-1 for resource referrals. Information about COVID-19 resources also is available in Spanish through the “Esta En Tus Manos” (It’s in your hands) outreach initiative at estaentusmanosnevada.com. The health district has a calendar of testing events in English and Spanish posted at www.SNHD.info/covid. The list includes the upcoming “Stop, Swab & Go” events. Be safe, The City of North Las Vegas ###
My friends and I will be going a week from next week (it’s just three of us, we are bringing face masks, plastic face shields, hand sanitizer, and travel size disinfectant, plus we’re planning on going to lake mead and the river for a majority of the trip). I’ve been to Vegas quite a few times and I’m not concerned about they’re not being a ton to do like usual in order to have fun. But, I am curious on a day that we explore the strip, what are free things in certain casinos that are cool to see/look at? The kinda stuff I’m talking about that I’ve already seen is like the Bellagio conservatory, the worlds largest chocolate fountain, the Caesars statues, the flamingo garden, etc. I’ve been inside most casinos on the side of the strip near MGM and across the street from there all the way down to Caesars/flamingo. Beyond that I haven’t explored much. I also have been to Fremont but have only been in like Golden Nugget and one other one. I was just wondering if anyone knows of any little known or even well known things that are cool to see and maybe could serve as cool photo ops? Thanks in advance for your suggestions!
Following a week of gambling in Las Vegas, Marine Ron Parkhurst was found floating in remote cove of Lake Mead about 30 miles from The Strip with a bullet in the back of his head. The Clark County coroner concluded he had been in the water for about three days. His case is still unsolved.
Summary: In June of 1997, Marine Recruiter Ron Parkhurst walked out of his Huntington Beach, CA office and never came back. He packed up his black Ford Mustang, drove to Las Vegas where he spent a week gambling. He checked into a Motel 6 and over the course of a week he made small ATM withdrawls ranging from $60 to $200. He was seen several times between June 15 and 18 at the MGM Grand. By the end of the week his bank account had only $53.00. At 4 AM June 18, Parkurst's Mustang was found abandoned on an access road near Lake Mead. His CD collection was gone, his wallet hound but with no license or ATM card. Three days later on June 2 around 10 am a women discovered Parkhurst's body floating in the water. He had been shot by a 45 caliber in the back of the skull. Some other oddities about this case: Parkhurst was married to a woman named Rebecca whom his family never met. When asked, Ron claimed she was the maid. She claimed his veterans benefits after death, and even listed a son born 1993, although its unclear if Parkhurst is the father. He also allegedly purchased a life insurance policy in the months before his death. At the time of his death, he lived alone in an apartment in Irvine, California. The case has remained unsolved for the past 22 years. A year ago Parkhurst's sister Diane Garrett has been in touch with LVPD's cold case unit and hopes for some leads. What are your theories on Ron's death? Gambling debt gone wrong? Ron Parkhurst: https://www.ocregister.com/wp-content/uploads/2019/11/OCR-L-COLDCASEMURDER-05.jpg?w=740 Source: OCRegister.com article. Pay walled so text below: Cold case: Sister wants answers in 1997 murder of OC-based Marine by Keith Sharon His nephews called him the strongest man in the world. He had a “bright and shiny” bald head, his master sergeant said with a laugh. “You could see him from a mile away. He was quiet, well-mannered. He always stood up straight whether he was in military attire or civilian clothes.” Ron Parkhurst was a Marine. “A really good Marine,” said Master Sgt. Rene Robles. Parkhurst was so gung-ho he was made a recruiter, working out of the USMC substation in Huntington Beach. There is no explanation for why in 1997 he walked out of that office, after 13 exemplary years in the military, and never came back. He had a meeting scheduled with the family of a recruit, but he didn’t show. One late spring afternoon, he ditched his responsibilities, hopped into his black, immaculate Ford Mustang, accompanied only by a vast collection of music on compact discs, and headed to Las Vegas. Inexplicably, he spent a week hitting the casinos. He was wearing cutoff jeans and a red and white T-shirt when he walked out of the MGM Grand on June 18, 1997, the last day of his life. On June 21, 1997, Ron Parkhurst was found floating in the remote Saddle Island Cove in the waters of Lake Mead about 30 miles from The Strip. The Clark County coroner concluded he had been in the water for about three days. He had a .45-caliber bullet in the back of his head. The U.S. Naval Criminal Investigative Service and the Las Vegas Metropolitan Police concluded the death was a homicide. The LVMPD report classified the case as “murder WDW” (with a deadly weapon). But “due to the lack of logical investigative leads, this investigation is closed,” the NCIS said in its report from June 1997. The case will be reopened if either the Las Vegas police ask for assistance, or a suspect is identified. In 22 years, no suspect has been identified, and the Las Vegas police have not asked for help. Although. there is a potential thread to the investigation that has not yet been fully pursued. “I’ve always felt he was killed execution-style,” said Diane Garrett, Ron’s sister, and mother of the nephews who were impressed with their uncle. “His death was devastating. The family has never been the same afterward.” Garrett has been in touch recently with the Las Vegas police, where a cold case detective is taking another look at the 22-year-old unsolved murder. Cold case investigator Terri Miller has spoken with Garrett, but did not return a call from the Southern California News Group. “I was drop-jawed when I heard what happened,” Master Sgt. Robles said. “All of us Marines felt like one of our Marines was down.” A Marine is still down. Kept a distance Parkhurst could run. He was on the cross country team at Manual High School in Peoria, Illinois. “He was always this kid with an impish kind of personality,” said Garrett, his older sister. “If he got in trouble, he would smile. He never took things seriously. He was always joking.” After high school, he needed some stability in his life so he picked the military, specifically the Marines. He worked as an aircraft mechanic. He was stationed for a while in Tennessee where he met Rebecca Carolyn DeLoach, who had been twice divorced. On Valentine’s Day of 1992, Rebecca became his wife. The strange thing about his marriage was that Parkhurst didn’t tell his family about it. Garrett said she called him once a week – on Sunday nights – and she would ask about Rebecca. Parkhurst never gave details. “Who was the woman who answered the phone?” Garrett would ask. “He would say, ‘That was the maid.’” Parkhurst and Rebecca moved to California, so they were far enough away to keep his family guessing. When she filled out military forms as his dependent after his death, Rebecca listed a child named Justin, born in 1993. Parkhurst’s family does not know if he was Justin’s father. Robles said that by the time he met Parkhurst in 1995 or early 1996, he told everyone he was single. Rebecca was not invited by his family to his funeral. Attempts to reach Rebecca for comment in this story were unsuccessful. Piecing together details In 1997, Parkhurst was living alone in an apartment on Thunder Road in Irvine. Suddenly, in June, he dropped out of his life and went to Vegas. He checked into a Motel 6. He made several small ATM withdrawals, none more than $200, during the last week of his life, including a withdrawal of $60 on June 18, 1997. That final transaction left $53.85 in his checking account. He was seen several times between June 15 and 18 at the MGM Grand. At 4 a.m. on June 18, Parkhurst’s Mustang was found abandoned on an access road next to Lake Mead. His CD collection was gone. His wallet was found, but it had no driver’s license or ATM card inside. Garrett said she has been told by police that a witness saw another car speeding away from Parkhurst’s Mustang. Three days later, on June 21, just before 10 a.m., a woman discovered Parkhurst’s body in the water. He had been shot in the occipital area of the skull. Police were able to get DNA samples from the car, but they proved to be inconclusive. Police searched Parkhurst’s Irvine apartment five days after his body was discovered. The report said Parkhurst may have purchased a life insurance policy in the months before his death. But there is no follow-up report about the investigation into that potential lead. ‘Disbelief’ Robles, who was Parkhurst’s supervisor in Huntington Beach, flew to Las Vegas to identify his body. Parkhurst was buried in his dress blues, and Robles accompanied the casket to Parkhurst’s family home in Peoria, Illinois. Everyone on the plane was asked to remain seated while Parkhurst’s casket was taken off the plane. “Everyone was staring out the windows of the plane,” Robles said. “His parents were very hurt. They were in shock. Disbelief.” Parkhurst was given an honor guard funeral with a flag-folding ceremony. A $5,000 reward was established for information leading to an arrest. No one ever claimed the reward. Leonard and Nancy Parkhurst, Ron’s parents, both died in the 22 years since his murder. Garrett said her parents wouldn’t talk about his death to her or at family gatherings. “It was never spoken of,” she said. A year ago, she was going through her parents’ belongings when she found the extensive Judge Advocate General report on her brother’s death. She started contacting people mentioned in the report. She has considered advertising on a billboard in Orange County. “This is something I’ve had rolling around in my brain – a billboard,” Garrett said. “It would say, ‘Do you know what happened to this person?’” She said the Las Vegas police are taking a new look at the case, and the cold case investigator has asked permission to begin interviewing people such as Rebecca Parkhurst and a “person of interest.” So far, Garrett doesn’t know if the new investigation has been launched. “Somebody has to know something,” Garrett said. “I want to know what happened.”
BILL OMAN March 29, 1943 - June 20, 2020 On Saturday, June 20, 2020, Bill Oman, loving husband and father, passed away at age 77. Bill was born on March 29, 1943 in Forest Grove, Oregon to Emerson and Mary (Mead) Oman. He graduated from Moses Lake High School and attended a year at Brigham Young University before joining the United States Marine Corps from 1966 to 1969. Bill excelled in the Marine Corps, where he received a Rifle Expert Badge, Pistol Expert Badge, as well as a Good Conduct Medal and National Defense Services Medal. Bill met Tita Suzara on the Fourth of July, 1965. She was attending nursing school at the University of Southern California. After dating for one weekend, Bill received a 30-day leave and they drove to Las Vegas, Nevada, where they got married at the Clark County Courthouse. This would be the beginning of an incredible journey and partnership that lasted nearly 55 years. Bill joined his father in Tri Cities, Washington and opened up an insurance agency with State Farm in 1976, before relocating to Vancouver in 1980. His State Farm office became a successful family venture as his wife, Tita, ran the office and his children all spent time at some point working in the family business. He was able to retire early after two decades of selling insurance. Bill enjoyed woodworking, spending time with his family at big get togethers, traveling, and pushing the buttons on his favorite Keno machines at Chinook Winds Casino. He was known for his quick wit, infectious laugh, and ability to talk to anyone about anything. At family get togethers, you could always count on hearing his voice get louder and louder to rise above the rest, which is an Oman trait. He would then come over the top with a hilarious take or, at least, drop a, “Can I tell you something?” Bill was preceded in death by his father, Emerson; mother, Mary; and son-in-law, Loren. He is survived by his wife, Tita; his four children, Mylene, Carl, Bill, and Randy; his brother, Kent; his two sisters, Carlene and Sandra; his grandchildren, Tiana, Emily, Kyle, Jared, Mattea, Harrison, Tommy, Joe, DJ, Hannah, Ava, and William; and several cousins, nieces, and nephews. A military funeral service will be held on July 31st, 2020, at Willamette National Cemetery. Please sign his guest book @ www.columbian.com/obits source: http://obits.columbian.com/obituaries/columbian/obituary.aspx?n=bill-oman&pid=196548627
Since we're talking about Mafia IV ideas, here is my concept for a 3-part Mafia IV set between 1977 and 1979.
I've had an idea for a Mafia IV that would be a 3-chapter game, with each one sold and released separately. They would take place in: Chapter I - The Italian island of Sicily, with the large city of Vucciria (Palermo), as well as towns of Casbach (Mazara del Vallo) and Templi (Agrigento), plus the countryside. March 1977-October 1977. Chapter II - The city of Las Platas, Aztec (Las Vegas, NV) and its metro area, as well as the Cañon Rojo (Red Rock Canyon) and Lake Draught (Lake Mead) areas, and the McHawkins Army Base. October 1977-May 1978. Chapter III - Empire Bay, plus the coast of West Guernsey (New Jersey) with the towns of Trunk (Long Branch) and Westport (Atlantic City). February 1979-September 1979. Story
Chapter I - Paolo Baldini, the 22-year-old son of Vizzini crime family member Gustavo Baldini, who used to live in Las Platas and help his friend Patrizio Sinacore run a casino there, joins the Vizzinis with the encouragement of Ennio Muraca, a family friend in the mob. Together with other young Vizzini guys, he works his way up in the gang, becoming a made man. However, his father's murder by the rival Serrata family makes his suspicions of being targeted arise; he moves to Sinacore in Platas, while having his family move to relatives on the "boot".
Chapter II - Paolo arrives in Platas, only to find that Sinacore's casino isn't doing as well as he expected, and is on track to losing its license, thanks to the rivals of the Vizzinis' LP chapter, the Lavianos. Other enemies are the White Knights, a white supremacist gang, the Highway Angels, a biker gang and the Hispanic Highgate Boys. He still helps the Vizzinis make a stand, while making Sinacore trust him (he originally deeply believed that Paolo's father betrayed him by leaving) by stopping the license cancellation, and finally helps them in a bombing of the Lavianos' Desierta Resort and a heist on the Laviano-funded Domus Aurea (stand-in for Caesar's Palace) casino. However, the heist leaves him with people in Las Platas who know what he did, many not friendly, so Baldini moves to Empire Bay with his cut.
Chapter III - Paolo learns that one of his father's killers, Ariberto Falbo, is living in Empire Bay. The man who tells him that is Elpidio Domino, a man who was nearly killed by Falbo. Together, they kill Falbo, but this only puts them in a deeper hole of murders, finally drawing the ire of the Vinci crime family on them, and to add insult to injury, they also mess with the Triads' and Bombers' business. The game ends on a cliffhanger, suggesting that Baldini gets killed by the Bombers, as well as the murder of Domino.
Multiplayer would be added, with the players working as members of the Vizzini (Platami, Las Platas) or Sabella (Empire Bay) crime families, doing jobs (both single-person and cooperative, as well as heists) for them.
It would be the first Mafia game with a first-person view, as well as 4K capabilities.
Motorcycles and planes are introduced, with the motorcycles available since the start of Chapter I, while planes are introduced by a flight school mission in Chapter II.
Players are able to own, buy and customize cars, boats, motorcycles and planes they want to have. Select (though it's a wide range) vehicles can also be equipped with bulletproof windows, run-flat tires, armor and telephones. Customization can be found on traffic vehicles (you never know if that luxury sedan doesn't also have a phone or run-flats, or you can see a gangster's chopper motorbike, or a plane with floaters).
Players can use payphones, phones in open houses or businesses or car phones to call support from their gang (manpower, gun store, vehicle delivery), call a cab before vehicle delivery or call the police on their assailants.
Players can wear different types of clothes, with weapon carry limitations depending on the clothes worn (e.g. you can only conceal small handguns and something like a garota in shorts and a tank top, but a longcoat can hide a lot more). Excess guns can be put in car trunks or gloveboxes.
Players can buy and own apartments and houses, and have a choice of interior decor and furnishings. They can also get plane hangars.
-Players can watch fictional TV shows and news (think GTA IV/V, but more serious) on 2 different channels.
550 - Fiat 500 2-door sedan, 650 - Fiat 126 2-door sedan, 800 - Fiat 850 2-door sedan, 1100 - Fiat 127 3-door hatchback, 1400V - Fiat 238 panel van, 1600 - Fiat 124 4-door sedan, 1800 - Fiat 131 Mirafiori 4-door sedan (incl. police), 1900 - Fiat 125 5-door wagon, 1800SV - Fiat 124 Sport Spider roadstetarga/coupe, 2000D - Fiat 132 4-door sedan (incl. taxi), Tuscani - Fiat Campagnola 2-door offroader,
Arco - Alfa Romeo Alfasud 4-door fastback, Cabrio - 1974 Alfa Romeo Spider 2-door roadstetarga/coupe, Falerno - Alfa Romeo Alfetta 4-door sedan (incl. police and Carabinieri), Medici - Alfa Romeo Giulia (Type 105) 4-door sedan (incl. Carabinieri),
XT - Citroen DS21 4-dooor sedan/convertible,
80 - 1974 Oldsmobile 88 4-door hardtop/hearse,
3000 Riviera - Ferrari 308 2-door coupe/targa, 4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
Beverly - 1955 Chevrolet Bel Air coupe/convertible, Compostela - 1968 Chevrolet El Camino 2-door pickup, Dispatcher 2500 - 1973 Chevrolet Suburban K20 4-door SUV (incl. sheriff), Executive - 1977 Chevrolet Impala 4-door sedan (incl. police, taxi and detective), Frigate - 1971 Chevrolet Corvette 2-door coupe/targa/roadster, Ponderosa - 1973 Chevrolet K-5 Blazer (incl. sheriff and military), Shuboir - 1975 Chevrolet Chevelle 5-door wagon, Truck 3500 - 1973 Chevrolet C30 double-cab pickup/tow truck (incl. military), Valestra - 1975 Chevrolet Nova 3-door hatchback,
Cargoline - 1972 Ford Econoline 2-door panel van/minibus, Carino - 1971 Ford Pinto 3-door hatchback, Coupe - 1932 Ford 2-door coupe/convertible, Cross-Country - 1972 Ford Country Squire 4-door wagon, Lakefield - 1963 Ford Fairlane 4-door sedan, S200 - 1965 Ford F-200 single cab pickup truck, SLT - 1971 Ford LTD 4-door sedan, Thunderbolt - 1970 Ford Thunderbird 4-door sedan/convertible,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan,
Union - 1975 Honda Accord 3-door hatchback. Chapter III:
Aero - Lancia Stratos 2-door coupe/targa,
400 - Volvo 244 4-door sedan,
1900 SV - Fiat 124 Sport Spider 2-door coupe/targa/roadster,
Loire - 1977 Lincoln Versailles 4-door sedan, Provincial Series VI - 1975 Lincoln Continental Mark IV 2-door coupe/convertible, Provincial Series VII - 1977 Lincoln Continental Mark V 2-door coupe/convertible,
So I was replaying Fallout New Vegas recently, and I realized how little the game actually makes sense. To try to summarize it down into the larger problems -The Khans are working with the Legion only because they somehow don't know that the Legion doesn't allow women to fight, doesn't accept drugs, regularly crucifies people, and breaks up and enslaves the tribes to comes into contact with, despite the fact that this is all common and public knowledge that literally everyone else in the wasteland knows. You can't even use the excuse that the Khans are trapped in Red Rock because we know they have contacts in the Fiends, NCR, and the Khans who attacked you managed to walk across across the Mojave with Benny. -The Omertas want to take over the Strip because they find that House's lack of presence makes him a bad leader... but their plan involves using a chlorine gas attack to kill everyone who isn't them, killing most of the Strip in the process, ruining its viability as a tourist destination, and basically turning it into a walled fort that isn't even that good of a Fort because its admitted that both the NCR and Legion could easily take the city if they didn't have the other faction to worry about. To make this whole situation worse, Caesar later reveals he was secretly funding he Omerta's plan, despite the fact this goes against his stated objective of wanting to make Vegas into the capital of his new empire. -The Powder Gangers also make little sense. They will point blank admit that they know the NCR is likely planning to come after them, yet despite this, they let random people near their base, into their base, walk around their base, come and go from their base at whim, and even let them walk up to their leader, and take quests from them, without even having proving yourself trustworthy first. To make matters worse, the quests they do send you on don't have them sending anyone to watch you to make sure you complete them in their favor, which just lets the player easily betray them. All of which could have been avoided had they just told the player to shove off right from the get go, and done these things themselves. -Mortimer in the White Gloves is trying to get his group to turn back into cannibalism, but his whole plan makes no sense. First off, kidnapping people from the casino only ruins the high class reputation it uses to survive. Secondly, killing the inspector who had been sent to investigate a previous disappearance, and attempting to kill the player, in the casino, only further makes the place look suspicious. Thirdly, the idea that if he can trick everyone into eating human meat that no one will turn him in because they all committed a crime is also bonkers because that isn't how crime works, at most, the people against it would just banish him, and then tell House what happened so they wouldn't get punished for Mortimer's actions. Also, the guy they previously tried to kidnap escaped... but didn't tell anyone what happened to him because... reasons? He also, instead of just leaving the Mojave, went and hid in an old shack north of Vegas because.... reasons? And we are expected to believe that his servants kidnapped the Gunderson kid because they didn't know who he was... despite the fact that Gunderson is a major Brahmin baron of the NCR, and any important guests like that, and their families, are always brown nosed six ways to Sunday by the staff so they get a good review or w/e, so the idea that they didn't know who they were kidnapping its something of a stretch. -Now lets talk about House. House went into a coma because his computer system's weren't optimal due to the lack of the platinum chip, fine. But, House woke up from his coma over 130 years before New Vegas began, he woke up several before Shady Sands was founded, and then proceed to spend the next 130+ years doing literally nothing to try to rebuild Vegas into the city he wanted it be because... reasons. When he did finally do something once the NCR showed up, he kicked out everyone who wouldn't play cosplay for him, despite the fact that, while Vegas's draw is the casinos, the city itself is kept aloft through a large workforce of normal Joes... all of whom he just made hate him. This not only crippled the city's operational power, but also meant he now had to deal with not only the NCR, but also most of Vegas itself, hating him and wanting him dead. Then, when it comes to operating Vegas, House, despite supposedly being a master businessman, decided that the best way to run it was to just demand money from the Casino owners, while totally ignoring them otherwise, a business move anyone could tell you doesn't make sense, and only leads to people betraying you, just like all of his three families did in one way or another, which undermined what little power base he had. Then, when it comes to delivering the platinum chip, he used one of his easily trackable robots to place the order with the Nash's , which just lead anyone who was looking for the Chip, aka Benny, to find who was carrying it, and take it. Literally House did so much wrong that he put himself in a position that the ONLY way he could win is by having the player character survive getting shot in the head. Quite literally, New Vega's only happens because House does everything to self sabotage his own plans for reasons. -The NCR's actions boil down to hilarious comic book stupid. They have a whole fleet or vertibirds on the Long 15, yet never use them to attack and destroy the Fort, despite the fact the Legion has no anti-air defenses. They are also so comically poorly managed to an unbelievable degree they literally can't spare two guys to kill some giant ants on the roads, or even send one guy close enough to Nipton to use some binoculars to see that the Legion destroyed the town. Most everything else wrong with the NCR in-game boils down to the above, that they were written as being a poorly managed democracy, but wound up in Loony Tunes level comedy. -The Legion itself has numerous issues, mainly, they are written as these overly successful Machiavellian super genius that have been able to secretly manipulate basically everyone in the wasteland in a giant plan that would even make Lux Luthor blush. The Omertas, the Khans, the Van Graffs, the White Gloves, getting spies into the NCR before the NCR even knew the Legion existed, being able to stalemate the NCR's army, which is equipped with pre-war weaponry and armor, while wearing football gear and using machetes. All achieved by an elderly balding man, who read a few history books, and then was able to systematically conquer 86+ tribal groups, totally destroy all remnants of their tribal identities, and purge an area the size of the NCR of all raiders, and other hostile elements... in just 30 years time. Ohh yeah, and according to Sawyer he does this without having the Legion establish any sort of farms, mines, or other infistructure, themselves. Because that's doable. Some more minor tidbits(some of there taken from the comments below)
Why are there fire ants in New Vegas when they are the result of FEV experiments in the Capital Wasteland?
Why does Repconn say that Mr Handy robots are made by RobCo when all past games, and Fallout 4, say they were made by General Atomics?
Why is Nuka cola Qunatum being advertised in Chet's store when it was only released in Nuka-World, and the only test market beyond that was in D.C.?
How did these tribes lose all of their tribal identities in such a short time?
Primm, Nipton, and Novac, have no farms, and no source of clean water, and rely totally on the NCR's trade for food, but the NCR only showed up in the region around 9 years ago, and we know from dialog that these towns existed before the NCR showed up, so what were they doing for food back then?
Why is it that not only the Mojave, but apparently the entire American southwest, was able to achieve literally no civilization, outside of New Canaan, despite being nuked far less then either the East or West Coast, and having large bodies of fresh water like lake mead nearby, when both coasts were far worse off, yet achieved lots more in the same time frame?
According to the Ranger Monument at the Mojave Outpost, the NCr was in the region in 2272. According to one of the first recon guys, he was fighting the Legion on the Colorado river in 2273, but, the NCR somehow only discovered Hoover Dam in 2274? How did it take the NCR two years to walk to something you can walk too in less then two days? And how did House only learn about the NCR being in the Mojave after they found the dam, when they had been in the region for two years before that? How come the NCR never sent anyone to Vegas to see if there was anything worth salvaging there for the war effort in those two years time?
With the remaster of Burnout Paradise release soon and worked on by Criterion and Stellar Entertainment (see Paul Ross for details on that company) I thought it might be fun to make a thread and track down the devs. If you want some additional reading about Burnout, Three Fields released a history about how it started in January. For a quick summary, Criterion was originally a 3d graphics rendering technology company owned by Canon. It was spun out and became the “modern” Criterion Games in 1999/2000. In 2004 it was purchased by EA. Most info/quotes are from company websites and LinkedIn. Now, this thread is long enough already, so let’s get started (this thread is long enough that I’ll have to go into the comments to finish the thread. Fiona Sperry worked as EA Criterion Studio GM. Sperry helped form the modern Criterion Games and previously worked at McGraw-Hill. In 2014 she left and co-founded Three Fields Entertainment. Alex Ward worked as creative director. Ward helped form the modern Criterion Games and previously worked at Acclaim. He continued to work at Criterion until 2014 (including a unreleased game codenamed “Adventure”) when he co-founded Three Fields Entertainment. Peter Hawley worked as executive producer. Hawley previously worked at companies including Lionhead (where he was one of the first employees) and Sony. He joined Criterion in late 2005 and in 2009 became vice president of product development at EA. In 2010 he joined Crowdstar before co-founding Red Robot Labs in 2011, where he worked at CPO and later CEO until 2014. He next joined Zynga before coming CEO of Telltale Games in September 2017. Craig Sullivan worked as lead designer. Sullivan joined Criterion in 1997 and was the first game designer for the studio. He previously worked at Millenium Interactive as a designetester. In 2009 he became creative director at the company before joining Ghost Games in 2013. Sullivan left Ghost Games at the end of 2016, and in May 2017 joined Amazon. Jon Lawrence worked as senior development director. Lawrence joined EA in 1998 and worked on series including Harry Potter, F1 and Black. In 2012 Lawrence left to work at Sky before returning to EA shortly in 2013. Later that year Lawrence joined Microsoft as development director, and worked on Warface. In 2015 he joined Natural Motion before joining Digit Game Studios in 2017 as director of production. Steve Uphill worked as art director. Uphill previously worked at Kuju Entertainment before joining Criterion in 2002. In 2008 Uphill left Criterion and joined Black Rock Studio to work as art director on Split/Second. In 2011 he co-founded ShortRound Games where he worked as art director. In 2016 Uphill returned to Criterion and is currently studio art director. Stephen Root worked as audio director. Root worked at Acclaim for five years as head of audio before joining Criterion in 2000. In 2008 Root left Criterion and joined Codemasters, where he is currently VP of development creative services. Olly Read worked as a technical director. Read joined Criterion in 1999 and worked at the company until 2011. In 2012 Read started work as a “game programming ninja” at Escapist Games. Paul Ross worked as a technical director. Ross joined Criterion in 1996 and worked as CTO before leaving in 2014. He next worked at Three Fields Entertainment before leaving in 2016. Ross next founded Stellar Entertainment in 2016, which is making Burnout Paradise Remastered. Pete Lake worked as a producer. Lake worked as an artist for early Criterion games before starting production on Paradise. In 2010 Lake worked as a producer for Harry Potter and The Sims. In 2013 he returned to Criterion. San Shepherd worked as a producer. Shepherd previously worked at EA and Pyro Studios before rejoining EA in 2006. Near the end of 2008 Shepherd left and in 2009 joined Zero Point Software as a board member. At the same time, Shepherd co-founded Escapist Games and became director for European Construction Company. Since 1990 Shepherd has also been director of Citilet Booking, and in 1997 founded The Copenhagen Post, where he worked as CEO for five years. He also produced weekly music shows for Danish TV in the 90s. Matt Webster worked as a producer. Webster joined EA in 1990 and worked on games including Syndicate, Theme Park and Populous II. He also created the initial concept for the first Fifa game and associate produced the game. After EA purchased Criterion Webster joined the company as producer. In 2013 he became GM of Criterion. Hamish Young worked as a producer. Young joined Criterion in 1999 and had worked as a technical director and a lead programmer on previous Burnout games. Young continued to work at Criterion until 2013, when he joined Avalanche Studios (for quick reference this is the Just Cause studio, not the Disney Infinity one) where he works as a designer. Steve Cuss worked as a development manager. Cuss worked at IBM and Intelligent Games before joining EA in 2003. Since 2005 Cuss has worked as a producer for Criterion. Helen King worked as a development manager. King joined Criterion in 2006 but left in 2009 and joined Codemasters, where they worked on Bodycount. After leaving in 2011 King joined Deepmind in 2012, which was later bought by Google. Radek Majder worked as a development manager. Majder previously worked at companies like Plastic Wax, Forte Studios and Perception before joining EA in 2006. Majder worked as development director at EA until 2013. In 2014 they joined BBC where they worked until 2017. They are currently head of development management at Mclaren Applied Technology. Alan McDairmant worked as a development manager. McDairmant previously worked at Inner Workings, Data Design & Artwork, Red Lemon Studios and Visual Science before joining Criterion in 2005. McDairmant continues to work at EA/Criterion and most recently has worked as a director of product development/studio leadership on games such as Battlefront 2, Battlefield 1 and Need for Speed. Dan McDonald worked as a development manager. McDonald previously worked in QA on series like Burnout, Harry Potter and Populous. McDonald did interviews for Burnout Crash and seemingly left Criterion afterwards. He was credited as a production manager for Until Dawn in 2015. Sheri Patterson worked as a development manager. Patterson previously worked at Pixar (on the Incredibles, Finding Nemo and Boundin’), Blue Sky and Charlex before joining Criterion in 2006. In 2008 she left and worked as a producer for various companies including DreamWorks and Disney (on Frozen). Patterson also worked with companies including Apple, Google and Land Rover. Cath Schell worked as production coordinator. Schell first appeared in Criterion credits in 2002, and is still with the company. She posts a lot of mushrooms. Charnjit Bansi worked as a designer. Bansi previously worked at Codemasters before joining Criterion in 2005. In 2009 Bansi joined Bizarre Creations as a/the game director (Activision doesn’t tend to give detailed credits so I can’t tell if Bansi was the only person with the role). After consulting for a month in 2011 at Neversoft Bansi joined Sledgehammer Games as a/the development director. Richard Bunn worked as a designer. Bunn previously worked in QA at Sony and as a level designer at Argonaut before joining Criterion in 2004. Bunn worked on the design of the “open-world traffic system, vehicle A.I. behaviours and the Crash Mode gameplay,” for the game. After leaving Criterion in 2007 Bunn rejoined Sony where he worked for three years on the original version of Until Dawn and the canceled Eight Days. After leaving in 2011, Bunn has worked at Mindshapes, Nice Touch and most recently Aceviral. Matt Follett worked as a designer. Follett joined EA in 1999 working in QA and design. He joined Criterion in 2008 after working on previous Burnout games, and worked on algorithms and scripting for Paradise along with the PC version. Follett later became a lead at Criterion before leaving in 2014. Since then he has worked for Boss Alien. Paul Glancey worked as a designer. Glancey previously worked as an editor for games magazines in the late 80s/early 90s before joining Eidos in 1998. He joined EA in 2000 before leaving in 2008. He next worked as design director on Split/Second before joining Ubisoft in 2010. In 2012 Glancey returned to Criterion. Tommy Hudson worked as a designer. Hudson joined Criterion in 2005 and worked at the company until the end of 2010. Hudson next joined DICE where they worked on Battlefield. In 2013 Hudson joined Remedy and worked on Quantum Break. They are currently lead designer on a new game at Remedy. Oliver Reid-Smith worked as a designer. Reid-Smith joined Criterion in 2004 before leaving in 2010. They worked as a lead designer on Split/Second before becoming a freelance consultant in 2012. Reid-Smith has worked on games including The Room, Disney Infinity and Blackwood Crossing. Steve Watt worked as a designer. Watt joined EA in 2004 and worked as lead online designer. In 2008 Watt left and joined Codemasters where they worked as lead designer. After the closure of the Guildford studio in 2011, Watt did some freelance in 2012. Later that year, Watt joined Microsoft. Ben Earnshaw worked as a level designer. Earnshaw worked on AI and planned race routes for the game, before leaving at the end of 2007. He next joined Dark Energy Digital as a designer on Hydrophobia. In 2010 Earnshaw left the gaming industry and joined his family’s woodworking company. Mata Haggis worked as a level designer. Haggis previously worked at Channel 4 and MTV before joining Criterion for 2007. Haggis worked on building the world and make it seem believable. In 2008 he joined Rebellion where he worked as a designer on Alien vs Predator and PDC World Championship Darts Pro Tour. After leaving Rebellion in 2010 Haggis lectured at NHTV for five years before becoming a professor. From 2013 to 2016 he worked with Sassybot freelance, and since 2000 has worked as a game designer with Matazone. Dave Sage worked as a level designer. Sage joined Criterion in 2007 after short work lecturing. In 2008 Sage left and joined Codemasters, where he worked until 2011. Since then Sage has worked for various groups teaching, and currently is general manager of a cafe/bicycling company. Jason RM Smith worked as associate CG supervisor. Smith joined EA in 1998 and worked at Bullfrog and EA UK before joining Criterion. At the end of 2007 Smith left and joined Lucasarts where he worked on The Force Unleashed, 1313 and other games. When Lucasarts closed Smith co-founded Soma Play where he worked until 2017. He currently is a creative consultant. Richard Franke worked as a lead artist. Franke worked as an artist for Scavenger and Mucky Foot before joining EA in 2002. At the end of year Franke joined Criterion, where he worked until 2012. After leaving Franke founded Magic Notion where he has made games and worked as a contract artist for Media Molecule. Mark Hamilton worked as a lead artist. In 2008 Hamilton left Criterion and co-founded Fireproof Games. John Lewis worked as a lead artist. Lewis worked as an artist at ICE, DA Group and Bits Studios before joining Criterion in 2005. In 2012 Lewis left and joined Codemasters. Lewis is currently art director at the studio. James Lipscomb worked as a lead artist. Lipscomb worked at Line One, Red Hot Chilli and Orange Crush before joining EA in 2002. In 2009 Lipscomb left and joined Disney where he worked on Split/Second. At the end of 2011 Lipscomb joined Lucasarts where he worked until the company’s closure. After that he worked at Rumble, Gaia Interactive and Linekong working in UI and UX. He is currently director of UX at pocket gems. Neil Manners worked as a lead artist. Manners seems to have joined Criterion in the mid-90s. He seems to still be at EA, last working as a senior animator on Need for Speed Payback. Barry Meade worked as a lead artist. Meade joined the studio in 2003 after working at PCSL, Bullfrog, Scavenger, Negative Productions, Mucky Foot and Iguana. Meade worked mostly on the lighting for Paradise. In 2008 Meade left Criterion and helped found Fireproof Games, where he currently works. Yuta Nakamura worked as a lead artist. Nakamura worked for Video Systems before joining EA in 2001. Nakamura went on to work as a art director on Need for Speed games before joining DICE in 2016. David Rack worked as a lead artist. Rack joined Criterion in 2003 and worked at Criterion until 2008. After leaving Rack co-founded Fireproof Games, where he is currently a lead artist. Damien Rayfield worked as a lead artist. Rayfield worked at Rebellion before joining Criterion in 2004. In 2008 Rayfield left and co-founded Fireproof Games. Roger Schembri worked as a lead artist. Schembri worked as a graphic designer before joining Criterion in 2004. Schembri worked on UI before leaving in 2008 to work as a lead UI artist at Codemasters. At the end of 2010 Schembri left and joined Fireproof Games. Chris Cannon worked as an artist. Cannon joined Criterion in 2005 after animating and storyboarding for various companies. In 2008 Cannon left and co-founded Fireproof Games, where he is a lead designer. Max Cant worked as an artist. Cant joined Criterion in 2005 and worked as an environmental lead. In 2008 Cant left and joined Codemasters as an art director. After leaving Codemasters in 2011, Cant worked for six months at both Koyoki and Vatra Games. At the end of 2012 Cant joined Deepmind, which was later bought by Google. Tony Cartwright worked as an artist. Cartwright “worked for a several game companies, some that he would prefer not to mention, working on titles that he’d also prefer not to mention.” (mostly movie tie-ins) before joining Criterion. In 2008 Cartwright left and co-founded Fireproof Games, where he is currently a lead artist. Ingmar Clarysse worked as an artist. Clarysse worked at Larian and Argonaut before joining EA in 2004 as a VFX artist. In 2008 Clarysse left and joined Rocksteady Games, where he works as lead on VFX on the Arkham series. Will Evans worked as an artist. Evans worked at Teletext before joining Criterion in 2005. In 2009 Evans joined Codemasters before joining Supermassive Games in 2010. After leaving in 2014 and working for 9 months at Rodeo Games, Evans co-founded Playsport Games in 2015. Dave Flynn worked as an artist. Flynn joined the games industry in 1991 working at Storm Education Software. Flynn also worked at Oregan Software, The Automotive Association and Interactive Studios/Blitz Games (including work on Glover) as well as co-founding Paradise Games. In 2003 Flynn joined Criterion before leaving in 2008 and joining Slightly Mad Studios. Nicole Gabriel worked as an artist. Gabriel worked as a 3D modeler for various architecture groups before joining EA in 2005. Gabriel worked on the art for Paradise City before leaving in 2009 to work as a freelance artist. Derek Germain worked as an artist. Germain worked at Bits Studio before joining EA in 2005 as an environmental artist. In 2009 Germain left before joining Slightly Mad Studios as a snr artist. In 2011 Germain left and joined FIreproof Games, where he is a senior artist. Jack Griffin worked as an artist. Griffin joined Criterion in 2005 before moving into management in 2012. Griffin is currently development direction at the company. Ben Hall worked as an artist. Hall joined Criterion in 2005. On Paradise he worked on vehicles and later the environment. Hall moved into world design for later Criterion games before becoming lead. In 2013 Hall moved to Ghost Games for five months before working on Battlefield Hardline as an artist for seven months. In 2014 Hall joined Ubisoft where he worked as a level designer on Assassin’s Creed Syndicate. He is currently working as world director on an unannounced game from Ubisoft Quebec. James Hans worked as an artist. Hans ran Infinite Detail before joining Criterion in 2001. In 2011 Hans became a producer at Criterion before leaving in 2014. Since leaving, Hans has worked as an artist/producer at Natural Motion. Scott Harber worked as an artist. Harber joined Criterion in 2003 and worked as a technical artist on Paradise. In 2013 Harber worked for a year as technical art director on an unannounced EA game before working on Battlefield Hardline. In 2014 Harber left and started Sc0tt Games which he ran for a year before joining Natural Motion as lead technical artist. Young Jin Park worked as an artist. I’m unable to find additional information about what Park did (they are credited on Black and Burnout Dominator, but their Mobygames page is mixed with another person with the same name). Jin Jung worked as an artist. They were last credited with Hot Pursuit, but I’m unable to find any additional information. Quyen Lam worked as an artist. Lam worked shortly at La Paraguas and Axis Animation before joining Criterion in 2005. In 2008 Lam left and joined Ubisoft, where he worked on Driver: San Francisco. After a short three months at Slightly Mad, Lam joined Rockstar as an environmental artist in 2010. Kwok Law worked as an artist. Law previously worked on films and television like Harry Potter before joining Criterion in 2005 as a level artist. In 2008 Law left and joined Doublesix Games, where he was a seniolead artist. In 2012 Law left and joined Born Ready before joining Digicub nine months later. In 2013 he co-founded Polynation Games until 2016, when he founded Massive Kwok. Steve Leney worked as an artist. Leney worked at Mindscape for most of the 90s before joining EA in 1998. In 2008 Leney left and joined Relentless Software, where he worked until 2016. Since leaving Leney has worked as an artist at Make Real. Mikael Mettania worked as an artist. Mettania worked at Atari and Eutechnyx before joining Criterion in 2005. He worked as a senior vehicle artist on Paradise and a world artist on the DLC. In 2013 Mettania moved over to Ghost Games for seven months before joining Natural Motion as art director in 2014. Lyndon Munt worked as an artist. In college, Munt worked on Driv3r before joining Criterion in 2004. In 2010 Munt left and joined Fireproof Games, where he is currently a senior artist. Ben Murch worked as an artist. Murch previously worked at Rebellion before joining Criterion in 2005. In 2007 Murch left and joined Codemasters as a senior artist. In 2010 Murch co-founded Rodeo Games. In 2016 he co-founded Perchang. Adriaan Pottas worked as an artist. Pottas previously worked at Three Blind Mice and Indestructible Productions before joining EA in 2005. In 2009 Pottas left and worked for a year at Ignition London as a senior artist. Since 2010 Pottas has lectured at Southampton Solent University. Richard Thomassen worked as an artist. Thomassen worked at Psygnosis for a year before joining Criterion in 1998. In 2013 Thomassen moved to Ghost Games before returning to Criterion the following year. Marcus Wainwright worked as an artist. Wainwright worked for a year at Rebellion and joined Criterion in 2005. At the end of 2008 Wainwright left and soon joined Codemasters, where he worked until the start of 2012. After a year at Climax Wainwright joined Deepmind in 2013, and is currently a senior technical artist. Chris Walley worked as an artist. Walley previously worked at Revolution Software before joining Criterion in 2001. On Paradise Walley was lead previs artist. In 2008 Walley left and became director at Escapist Games. Sam White worked as an artist. White joined EA in 2005 and worked as a graphic designer and GUI artist. In 2009 White left and joined Supermassive Games as an interface artist. In 2015 White left and became director at Playsport Games. Iain Angus worked as a lead programmer. Angus was an intern at APR Smartlogik before joining Criterion in 2002. In 2011 Angus left and joined VLI before joining Konami in 2013. In 2015 he joined Lionhead until its closure in 2016. He currently works as a development manager at Creative Assembly. Chris Cummings worked as a lead programmer. Cummings previously worked at Eutechnyx before joining Criterion in 2004. In 2009 he left and joined joined Media Molecule. In 2015 Cummings spent a year at Hello Games working as a programmer on No Man’s Sky before joining Happy Robot Games and Future Tech Labs in 2016. Alex Fry worked as a lead programmer. Fry joined Criterion after college and worked on rendering. Sometime in the last few years Fry moved over to EA Guildford and currently works on rendering for Frostbite. If you want to learn more, Fry did an interview with EA Andy Hubbard worked as a lead programmer. Hubbard joined Criterion in 2004 working on physics. In 2008 Hubbard joined Black Rock Studios to work on Split/Second before becoming director of ShortRound in 2011. Mark Huntley worked as a lead programmer. Huntley worked at Bullfrog from 1993 to 2000 before joining EA. After some Harry Potter games Huntley worked on Paradise. At the end of 2010 he left EA and in 2011 joined Codemasters as a lead programmetechnical director on for online. In 2013 he moved to Lionhead where he worked until the company’s closure. Since then he has worked as a technical program manager at Highlight - See Clearly. Steve Lucas worked as a lead programmer. Lucas worked at IBM for around a year before joining Criterion in 1998. In 2013 Lucas moved to Canada and became a technical director at EA. Toby Nelson worked as a lead programmer. I’m unable to find out much info about Nelson. Their first game as part of Criterion was AirBlade and they directed Burnout Crash. Tad Swift worked as a lead programmer. Swift worked for about a decade in programming/consultation before studying games programming in 2003 and 2004. Swift joined Criterion in 2005 as a junior programmer before becoming lead VFX programmer for Black and Paradise. Swift next went into core engine technologies before leaving in 2013 to join Lionhead. Swift worked as a lead programmer for Fable Legends before joining the Microsoft Advanced Technology Group as a senior software engineer. Rajan Tande worked as a lead programmer. Tande joined EA in 1996 and in 1999 became a lead programmer. After two years as technical director for Harry Potter, Tande joined the Burnout team in 2006. After Paradise, Tande moved over to EA Bright Light where he worked until its closure in late 2011. He next moved to Maxis Emeryville in California where he worked until its closure in 2015. Since then, he has been CTO at Magic Fuel Games. John Twigg worked as a lead programmer. Twigg previously worked at EA Black Box before joining Criterion in 2006. Twigg led the design of the audio software for Paradise before leaving in 2008 to joining BNP Paribas. In 2010 he co-founded Crankcase Audio and has worked for a year or so at companies including United Front Games, Snowball (which he co-founded) and Credit Karma. David Addis worked as a programmer. Addis worked at Codemasters for a year before joining EA in 2005. On Paradise Addis worked on the HUD and refactoring the system. In 2008 he left and joined Lionhead where he worked until 2012. Since 2013 he has worked as lead UI programmer at Natural Motion. Since 2010 he has also run ESP Games. Mark Baker worked as a programmer. Baker worked at Sony, Metrowerks, Mucky Foot and Climax before joining Criterion in 2005. Baker worked on tools and workflow for Paradise before leaving in 2008 and joining NCSoft for five months. Later in 2008 he joined Black Rock Studio and worked as a lead programmer on Split/Second. In 2011 Baker joined Mind Candy before returning to EA in 2015 as a technical director for development release engineering. Peter Bliss worked as a programmer. I’m unable to find much information about Bliss but they seem to still be at Criterion. Garry Casey worked as a programmer. Casey joined Criterion in 2006. At some point Casey moved over to Ghost Games and last worked as online lead on Need for Speed Payback. Rob Cowsill worked as a programmer. I’m unable to find much information about Cowsill but it seems like they joined Rebellion in 2009 any maybe currently works at Force Field. Ken Cropper worked as a programmer. Cropper is still at Criterion, and is currently director of engineering. Antony Crowther worked as a programmer. Crowther joined the games industry in 1983 and worked at Aligata Software, Mirror Soft, Mindscape, Gremlin Interactive, Infogrames and Genepool before joining EA in 2004. In 2006 Crowther moved to Criterion for a year before returning to EA. Since 2011 Crowther has worked as a technical consultant at Sumo Digital. Graham Daniell worked as a programmer. I was unable to find much information about Daniell but they seem to be at Rocksteady. Robert Dodd worked as a programmer. Dodd previously worked at Codemasters before joining Criterion in 2005. In 2008 Dodd joined Supermassive before becoming technical director at Fireproof Games in 2011. Jon Evripiotis worked as a programmer. Evripiotis worked at Travellers Tales before joining Criterion in 2005. In 2008 he joined Bloomberg as a software engineer. Martiño Figueroa worked as a programmer. Figueroa joined Criterion in 2005 and worked as an AI and gameplay programmer for Paradise. In 2011 Figueroa left and worked at The Foundry for 10 months before co-founding and becoming director of JFDP Labs in 2012. Since 2015 Figueroa has been director of Madruga Works which released Planetbase. Rich Geldard worked as a programmer. Geldard joined Criterion in in 2005 and is still with the company as technical director. Joseph Goodwin worked as a programmer. Goodwin joined Criterion in 2006 and worked on tools, UI and localization for Paradise. Goodwin is still at Criterion as a software engineer. André Jacobs worked as a programmer. Jacobs previously worked at Fifth Dimensional Technologies, Adreniware, I-Imagine and Climax before joining Criterion in 2006. Jacobs worked on the traffic system for Paradise which was later used in Criterion Need for Speed games. In 2008 he joined Lionhead before joining Bloomberg in 2010. In 2012 Jacobs became lead programmer at Medopad before leaving in 2015 and working a year at ICSA. Since 2010 he has also run Voxel Beast. Matthew Jones worked as a programmer. Jones previously worked at Terabyte and Infogrames/Atari before joining Criterion in 2006. In 2013 Jones left Criterion and worked JFDP Labs on contract while being self employed. In 2015 he joined Microsoft as a senior software engineer in rendering. Ian Lambert worked as a programmer. Lambert is still part of Criterion and works on UI and UX. Ling Lo worked as a programmer. Lo worked out Logica, Coment, Argonaut and Symbian before joining EA in 2005. Lo worked on tools and build for Paradise before moving to Vancouver in 2008 to work with EA Black Box. In 2012 Lo moved to Burnaby and has worked as lead online engineer for the Garden Warfare series. Phil Maguire worked as a programmer. Maguire joined Criterion in 2005 and worked on Freeburn Challenges, Mugshots and Road Rules for Paradise. After working on autolog and multiplayer for Need for Speed games Maguire because technical director of Criterion in 2013. In 2014 he left and help found Three Fields Entertainment. Alex Mole worked as a programmer. Mole joined Criterion in 2005 and was lead online programmer for autolog. Mole is currently technical director of Criterion. In 2016 Mole gave a talk at GDC. Robert Perren worked as a programmer. Perren joined Criterion in 2005 before becoming lead tools and workflow programmer in 2012 at Criterion/Ghost Games. In 2014 he left EA and became technical manager at Falmouth University. Davide Pirola worked as a programmer. Pirola previously worked at companies including Psygnosis, Steel Monkeys and Kuju Entertainment before joining Criterion in 2005. As part of Criterion, Pirola was the self-described “lowest ranked programmer ever.” Here is Pirola’s description of working at Criterion unedited: “My main duty was playing foosball at their mega bar and basically trying to do as little as possible! I mostly succeeded for almost 5 years, my contribution to their games was very minimal, in fact the worst part of every game they made was probably my code, specially crafted in such a way that was a mess to understand and run, credits go where credits due people… I once tried to write some proper code, I remember, it was a Thursday morning, but then I've changed my mind.” Pirola left in 2010 and is currently “Le Grande Fromage” at JFDP labs. Gavin Rouse worked as a programmer. Rouse joined Criterion in 2002 and seems to now be at Ghost Games as a senior software engineer. Andrei Shires worked as a programmer. Shires is still at Criterion and seems to work on front end and UI. Dave Smeathers worked as a programmer. Smeathers joined Criterion in 2006 after being “forced into making video games to pay off his online poker debts.” On Paradise Smeathers worked on coding physics and coding crashes. Smeathers later became physics lead on Need for Speed Most Wanted before leaving Criterion in 2013 to join Fireproof Games. James Smith worked as a programmer. Smith worked at Mentor Graphics before joining Criterion in 2003 as an audio programmer. Smith became lead audio programmer before leaving Criterion in 2007 and moving to Canada to work at Black Box. In 2012 he left and joined The Coalition, where he is lead audio programmer. David Steptoe worked as a programmer. Steptoe joined Criterion in 2002 and later became lead audio programmer. In 2013 he left and joined Escapist Games, before leaving at the end of the year. In 2014 he joined Lionhead where he worked until its closure. Steptoe currently runs Audio Software Development, which he formed in 2016. Alex Thomson worked as a programmer. Thomson previously worked at Rebellion, Elixir and Kuju before joining Criterion in 2006 as a senior software engineer. He has worked as a technical director and lead software engineer in his time at Criterion. Alex Veal worked as a programmer. Veal joined Criterion in 2006 as an online software engineer. In 2014 he left Criterion and helped start Three Fields Entertainment James Warren worked as a programmer. Warren joined Criterion in 2005 as an audio programmer. He currently seems to be at Ghost Games and is audio lead. Tom Williamson worked as a programmer. Williamson previously worked at The Marketing Bureau before joining Criterion in 1999 as a software engineer. In 2011 he left Criterion and the following year became director at JFDP Labs, where he worked until 2017. In 2012 he also started a company called Threeshinyapples Limited. Ben Woodhouse worked as a programmer. Woodhouse joined Criterion in 2005 as a graphics programmer. On the Paradise engine, Woodhouse worked on “lighting, shadows, occlusion culling, frustum culling, scene management, and various low-level CPU/SPU jobs used in the rendering pipeline.” At the end of 2009 he left Criterion and joined Lionhead as lead engine programmer. After the closure of Lionhead, he joined Epic where he is currently lead console programmer. Chris Hegstrom worked as audio lead. Hegstrom previously worked at Stormfront Studios and Lucasarts before joining Criterion in 2005. At the end of 2007 Hegstrom left and joined Sony where he worked on God of War. In 2010 he joined Microsoft as audio director before leaving in 2015 and starting Symmetry Audio. In 2016 he joined Technicolor before joining Amazon in September 2017. Steve Emney worked as an audio designer. Emney was previously self employed before joining Criterion in 2004. He became audio director at Criterion before joining Disney to work on Split/Second in 2009. After the closure of Black Rock Emney became director of TRC Family Entertainment in 2012 where he worked until 2014. Since 2014 he has worked for eMotion in Sound and since 2015 has worked for The Trailerfarm. Lewis James worked as an audio designer. James joined Criterion in 2005. In 2008 he moved to EA Montreal until 2011, when he moved to Guerrilla Games. At the end of 2013 he left and became director of Improbable until 2015, when he joined La Indiana Sound. Zsolt Marx worked as an audio designer. Marx previously worked at Rockstar Vienna before joining Criterion in 2005. In 2008 he started to work on other EA games before leaving the company in 2010 after working on Harry Potter and the Deathly Hallows. Since 2012 he has worked as a producer and lead programmer at Noizoo Games. Thomas Belmont worked as an additional producer. Belmont previously worked at Ubisoft (first in QA and later as a designer and producer) and Eliad Technologies before joining Criterion in 2006. In 2011 he moved to Vancouver to work on other EA games before leaving in 2014 and becoming a producer for online technologies at Ubisoft. Nick Channon worked as an additional producer. Channon joined EA in 1996 in Vancouver before moving to the UK in 2000 and joining Criterion in 2006. In 2008 he moved back to Vancouver and is currently senior director of business development at EA. Neil Kaminski worked as an additional producer. Kaminski previously worked at companies including Bullfrog, Pure and Argonaut before joining Criterion in 2005 as a lead artist. In 2006 he became a producer before leaving in 2008 to become studio art manager at Codemasters in 2008. In 2011 he left and joined Escapist Games before joining Pixel Heroes in 2013. After leaving in 2016, he joined CCP in 2017. Emily Newton Dunn worked as an additional producer. Dunn previously worked in PR for various companies before joining Criterion in 2005 as a producer. In 2007 Dunn moved to EA and became a game designer before becoming lead game designer at Playfish in 2011. In 2013 she left and after being after a few companies for a few months Dunn joined Another Place in 2014. In 2017 she left and after seven months at Playdiation joined Media Molecule in January 2018 as a consultant system designer. Anja Haman worked on additional support. Haman previously worked at Radical before joining EA in 2005. In 2007 she left before joining Black Box in 2009-2011. From 2012-2015 Haman worked at Work at Play and has been part of Microsoft since the end of 2017. Since 2000 she has worked as president of Haman Consulting. Maëlenn Lumineau worked on additional support. Lumineau worked as a translator before joining EA in 2000. In 2007 she joined Criterion as as operations manager before leaving in 2013 and joining Ubisoft as a producer. Adrian Selby worked on additional support. Selby joined Criterion in 2002 as a producer before leaving in 2009 and becoming a producer at Disney. After 2011 Selby worked at some non-video game companies like BP before joining Boss Alien in 2015. Harvey Wheaton worked on additional support. Wheaton previously worked at companies including JPMorgan Chase before joining EA in 2003. In 2007 and 2008 he was COO/director of product development at Criterion before joining Supermassive in 2008 as their studio director. At the end of 2013 he left and, after working as a consultant for over a year, joined Codeclan in 2015. In 2017 he became executive producer at Natural Motion. Graeme Williams worked on additional support. Williams worked at Virtuality, Psygnosis and Rebellion before joining Criterion in 2002 as head of product management. In 2004 he became development director before leaving in 2008. After five months at Supermassive Williams joined VIrtual Toys where he worked until 2011. He next joined Digital Chocolate before joining Ubisoft in 2013. From 2014-2016 he worked at Guerrilla before taking a break and joining Virtually Live in 2017. Paul Dibden worked as an additional artist. Dibden joined EA in 2005 as a graduate artist before eventually becoming a development director. In 2013 he left and co-founded Milkcap before joining Splash Damage in 2015 as a producer. John Humphries worked as an additional artist. Humphries previously worked at Bubball before joining EA in 2005. In 2008 Humphries left and joined Realtime Worlds as a lead environmental artist. In 2010 he founded Onyx Digital. Vincent Jenkins worked as an additional artist. Jenkins joined EA in 2006 as a concept artist before joining Codemasters in 2008, where he worked until 2011. Jenkins has mostly worked as an artist for films, including Rogue One, Game of Thrones and Casino Royale. He last worked on concept art for Solo. Rasmus Jorgensen worked as an additional artist. Jorgensen joined EA in 2000 as a concept artist before leaving in 2007 to join Codemasters. In 2010 Jorgensen left and spent about a year at Leading Light, Double Negative and Ghost A/S before joining IO in 2014. Jason Lord worked as an additional artist. Lord joined EA in 1993 and worked as a video director until 2012. In 2012 Lord started Liquid Crimson, which has worked with companies including Square Enix, Supermassive, Hello Games, Microsoft, IGN and Capcom. Osman Nazlivatan worked as an additional artist. Nazlivatan previously worked freelance and at Argonaut before joining EA in 2004 as a technical artist. In 2007 Nazlivatan left, and after months freelance at Big Head, joined Hotch Potch as lead artist/director. In 2011 Nazlivatan left and after under a year at both Natural Motion and Sony joined King in 2014. In 2016 Nazlivatan left King but I’m unable to find what they’ve done after. Edit: Nazlivatan is still at King Justin Rae worked as an additional artist. Rae joined EA in 1996 and was lead artist on F.A. Premier Manager games. In 2008 Rae left and became director of art at Supermassive before starting his own company, Studio 96, in 2016. Peter Reeve worked as an additional artist. Reeve previously worked at a few different companies before joining EA in 2004 as a video editor. In 2008 Reeve joined Black Rock before freelance in 2009 and working with companies including EA and Crytek. He currently works at RMV Productions. Dean Stolpmann worked as an additional artist. Stolpmann worked as an artist at companies including Frontier and Sony before joining Criterion/EA in 2005. In 2007 Stolpmann joined Outso and Codemasters before joining Supermassive as art director in 2010. Stolpmann joined Gameloft shortly after before becoming head 3D tutor at South Seas Film & TV school in 2013. Avril Lavigne sang the song “Girlfriend” which was featured in the game. The song released in 2007 and the music video has been viewed over 400 million times. Lavigne also recorded the chorus of the song in 8 different languages.The song also got another version with Lil Mama.
A list of previous Fallout quests / locations with a story that featured no human NPCs
I see a lot of people freaking out over the idea of there being no human NPCs and therefore no quests but previous fallout games have shown us that good quests and even some of the best ones come from the "found world" experience. The Definites Cambridge Polymer Labs (Robots and Ghouls) - The researchers were trapped in the lab after the bombs fell in order to keep them safe. They were forced to continue their research as the only way they wouldn't be executed by the military for wasting their time would be if they could offer the Pzioneucleized power armour lining they had been working on. Boston Public Library (Supermutants and Robots) - A group of survivors desperately tried to preserve the knowledge of the old world against Supermutant invaders but died in their attempt. The Gilded Grasshopper (Supermutants and Ghouls) - A hidden riddle leading to a radioactive sword. The Devil's Due (Deathclaws and Robots) - A group of Gunners tried to steal a Deathclaw's eggs. The Deathclaw hunted them down. All of the distress signals (Skeletons) - Various stories including a man killing his children to save them from suffocating in their air tight bunker then him and his wife suffocating in their sleep, and a woman trapped in a jewellery safe who sent out a distress signal only to starve to death surrounded by thousands of dollars of jewellery. Ranger Cabin (Skeleton) - A girl became pregnant and was scared to tell her family so she ran away. She died alone in the cabin when the bombs dropped. The very start of Fallout 4 (Radroaches, Skeletons, Codsworth) - You see no humans if you follow the curated path which sets the feeling of desolation that persists through the game. Vault 11 (Skeletons and Animals) - The Vault dwellers are told they must sacrifice a member of the population or they will all be killed. Once the population has dwindled to 4 people they refuse to sacrifice another person, accepting whatever punishment they will receive. They are congratulated on their bravery and are called a "shining example of humanity". All those deaths were for nothing. When contemplating leaving the Vault one survivor kills the others and then them self. Sniper's Nest (No one) - Likely where Boone sniped his wife, a fate he believed better than Legion slavery. The Dunwich Building (Ghouls, Ghosts) - Audio logs detailing a person's slow degradation into a feral ghoul. Matthews Animal Husbandry Farm (Animals and Skeletons) - A boy's family turn into feral ghouls and he is forced to execute them to save his own life. Driven insane by the guilt he believes the animals are plotting against him so burns the family house down, killing himself in the inferno. Lake Mead Cave (Skeletons) - The stash from a casino heist which is somehow now in the bottom of a flooded cave. Plunger Room (Ghouls, Skeleton, Plungers) - Plungers Germantown Police HQ (Supermutants) - Terminal details events immediately after the bombs. The doctors are desperately trying to treat the radiation but quickly run out of supplies. The writer notes how they have started wearing a headscarf to hide how their hair has started to fall out from the radiation. The Story of Randall Clark - The detailed accounts of a survivor immediately after the apocalypse scattered throughout various terminals. It details how he dealt with his grief for having abandoned his family who died when the bombs dropped, as well as how he helped other survivors whilst staying in the shadows. Courtesy of Undernier. Brain Dead (Robobrains) - an intricate murder mystery with a twist ending and vibrant characters. Courtesy of Undernier. The Maybes All of Old World Blues (Robots, Plants, Sentient Applicances, Lobotomites, Your Brain, and Animals) - Lobotomites are technically human but none of them are sentient making them in gameplay terms on par with feral ghouls. Besides that this entire DLC features 0 human NPCs and tells an amazing story for each of the members of the Think Tank. 90% of Lonesome Road (Marked Men, Robots, Deathclaws, then Ulyssess who is a human) - Whilst Ulysses is a human he is only present for the final boss fight of the DLC and occasionally contacts you through an Eyebot. Besides him this is another story driven DLC containing no human NPCs. The Legend of the Star (Animatronic Cowboy) - Whilst the bottle caps are found in places with humans the quest itself involves none. You search for the treasure of the Star only to discover it's completely worthless. Inside the treaure room you discover the body of a man who regrets having killed so many people for his bottlecaps because in the end what he got was worthless. Clark Field (Scorpions) - A man believing his radiation suit makes him completely immune to radiation coats himself in a potent radioactive isotope. He dies. Last voyage of the Constitution (Robots) - For the most part you are dealing with helping robots turn their stranded galley into a rocket propelled airship and so no humans are involved. However the ship does get attacked by human raiders and at one point you have to interact with human scavengers who are in possession of a specific part. The raiders could be easily be replaced with Super Mutants in game mechanic terms, and you can steal the part from the scavengers without even talking to them. Courtesy of Water_colours. Vault 22 (Spore Carriers) - Designed to develop plants capable of surviving the new harsh environment outside. Spores entered the ventilation, infecting people and turning them into abominations. Whilst the location contains no human NPCs, the quest which sends you there is given by a human and although you can go there without receiving the quest some of the information about the location is only given by the human quest giver. Thanks SpecialHands for pointing this out. As you can see there is plenty of opportunity for good quests / environmental story telling even without a single human NPC. If I've made any mistakes or you have additional quest / locations which I've missed I'll try to keep this list updated.
With this plan, should i get the 4-day Monorail pass?
Hi guys, first time traveller to vegas here. I'm planning to go w/ a friend during Thanksgiving break, and here's our tentative plan so far. Any advice would be welcome, and i'm also wondering whether we should buy the 4-day monorail pass? Priorities:
- After arrival, go to Walmart and buy lots of bottled water! - Also buy alcohol there - Make sure your phone works so you can Uber
Food & Drinks:
Alcohol - Fat Tuesday Japanese - Kabuto (NEEDS RESERVATION) $48 - $120 * 2 = $100 Minimum French - Le Cirque (NEEDS RESERVATION) $100 * 2 = $200 Probably Steak - Gordon Ramsay @Ceasar (NEEDS RESERVATION) Steak-Tasting Menu $155/person * 2 = ~$350 net
Things to do:
- Gamble (obviously) - Bellagio Fountain Show (FREE) - Las Vegas sign photo - Walk the strip (FREE) NEEDS TO BE DURING DAYTIME - Cirque d' Soleil? - Tour the various casinos - Hoover Dam & Lake Mead (Maybe?)
My personal vision of a post-Hoover Dam Vegas. What is yours? (For any faction at all).
Vegas' independence is established, emerging as a burgeoning city-state on the frontier of NCR territory, and the Legion horde. Caught directly in-between two armies, the Courier, now supported by governing infrastructure with the aid of Yes-Man, begins to make a series of fateful decisions. Vegas emerges as the sole power in the Mojave. The Strip absorbs Freeside, Westside, North Vegas and all other major thoroughfares of the city into one unified whole. Securitrons man the streets and secure the borders. The Courier, with the aid of Yes Man, begins to implement governing infrastructure. Each of Vegas' districts form their own council of elected representatives. The head representatives from Vegas' districts meet in the Lucky 38's penthouse to discuss affairs of state. The Courier facilitates these meetings and maintains executive control, but largely allows the districts to govern themselves. Production is restarted as Vegas repairs its farms and factories to rebuild itself. The Casino families are booted out of Vegas entirely. No longer dependent on NCR money and thus no longer needing gambling revenue to sustain itself, Vegas converts its Casinos into government buildings, hospitals and housing projects to shelter its citizens. The major factions in the area are offered a place in the Vegas enterprise. The Brotherhood of Steel are reformed under McNamara, and are faced with an ultimatum by Vegas; no more will the Brotherhood roam the highways confiscating technology from travelers. Refuse, and the BoS will face the combined might of the entire Securitron army.The Khans are allowed to maintain their independence, on the condition that they respect the sovereignty and territorial integrity of Vegas. Vegas permits the Khans to return to Bitter Springs. It also helps to provide relief to refugees. In return, the Khans help to patrol the highways.The Boomers are allowed to remain at Nellis, but are nominally under the control of Vegas. They effectively form the flying wing of the Vegas military. Thanks to their display of power at Hoover Dam, most potential challengers to Vegas' rule are swiftly deterred.The Kings and the Followers are absorbed into Vegas. Together, they provide relief for its Citizens and help to rebuild the streets in the name of independence.Unlike the NCR, Vegas does not forcefully absorb the outlying communities of the Mojave. Free trading relations are established with the major settlements of Novac, Goodsprings, Primm and Jacobstown. Vegas enters into a series of treaties with the pissed-off NCR in order to placate them. NCR Citizens are freely permitted on the Strip with no payment required, and the NCR Embassy is maintained with a limited staff. Vegas and the NCR enter into a system of mutual free-trade. Vegas' factories are restarted and put into production; Vegas provides the NCR with steel and other raw materials, as well as clean water from Lake Mead, and in exchange the NCR agrees to halt its expansion Eastward and respect Vegas' sovereignty. Aaron Kimball is left alive, as is General Oliver. Facing public humiliation for their defeat at Hoover Dam at the hands of Vegas, they are denounced by the less imperialistic elements of the Senate and eventually step down from office. With this, Vegas escapes the wrath of the NCR. The war-hawking senators and public figures who had previously advocated the push for the NCR's expansionist project into the Mojave are dragged into the whirlwind as well. The NCR, with the aid of Vegas, begins to focus the bulk of its resources on commerce and domestic production, forsaking its military concerns. With Caesar dead and the Dam lost, the Legion retreats back East. Now, command of the entirety of the Legion rested with Legate Lanius. The Legate, unaccustomed to the politics of maintaining a territory as vast as the Legion's, found it extremely difficult to hold the empire together. Without a Caesar to worship, the Legion begins to fracture, as opportunists take advantage of its weakness and old tribal identities, once thought forgotten, begin to resurface. The cohesive identity that was the Legion breaks apart to form a series of smaller nations dotted throughout the Four States. The Legion would effectively cease to exist if not for Lanius, who maintains a sizable army of his own, comprised of battle-hardened and loyal Legionaries dedicated to the 'old Legion' and its ideals. This 'new Legion' may no longer pose a threat to the NCR, but to the smaller city-state of Vegas, it poses a significant threat. The Courier is mindful of Lanius' promise to meet them once more on the battlefield before the sun sets on the Mojave. Preparations are made and fortifications are erected along on the Colorado, expectant of Lanius' army, or even simply Lanius himself.
I just got home in Atlanta from visiting over the weekend for two days. Thought I'd share what I did to help and get suggestions for when I come back! I got a jeep rental from fox so didn't use Uber and had free parking at hotel. Paid about $25 parking on strip twice. Boyfriend said we spent about $400 when we got here, only gambled about $75. Still had fun, but not enough watching my money burn. As you can see, I'm not a party goer, I'm a simple woman, but I think I did a lot and had fun. For reference, I'm a 23 yo woc. Saturday night: Checked in to Plaza hotel, 3/10 do not recommend. Lame hotel room and casino. Boyfriend picked it out, I vlame Groupon prices lol. 3* for friendly staff and Fremont being right across the street. Great experience and it's night and day there! Pretty funny seeing that change throughout the day. Zumanity at NewYork NewYork. 7/10. We got last minute Tix the night before for $45/each. Totally worth it. The show is 18+ and is sexy. Still haven't been to a strip club, but this was a nice way to see artsy nudity. lol I wish we sat front row to participate in the show, Our balcony seats were awesome. We walked around NYNY and liked their casino floor much better than Plazas. Herbs and Rye, 10/10. I thought the experience was great. We took advantage of their happy hour at midnight. YES to half off steaks, IDC if it's late!! I got the filet and my boyfriend got the ribeye. Perfectly cooked with delicious Mac and cheese and spinach. 23yo me couldn't say no to the Painkiller and loved it. It's not on the strip and is dark on the inside, but I thought it was an awesome restaurant. Sad we couldn't go back on Sunday 😢 Sunday Hoover Dam, 9/10. I learned that I am nothing. The world is incredible. People are amazingly brilliant. I loved the drive into Boulder City. We actually stopped for breakfast on Lake Mead at Harbor House. They had the Titans game on so I was good, even if it was for other reasons. Fremont Street, 10/10. Pretty interesting scene. It's like the alternative version of the strip. I loved it. Stopped by Pizza Rock, 8/10 for pizza. Got a few different slices Togo. I loved their Detroit pepperoni 😍 AGT show at Paris, 6/10. If you're ever interested in going to one of those shows in Vegas. Don't go. Save money for a better hotel on the strip 😉. Seriously, the acts were only good cause of seeing them live. Zumanity was so much more fun. Las Vegas strip at Night 9/10! It's basically times square x10000. I loved it. I got to see the lights all lit up, the Belligio fountain show, and even some late night shopping. I loved walking thru the different casinos, it reminded me of the movies. Miss congeniality is probably my favorite 😂 Monday Red Rock Canyon, 10/10. Surprised with a free day! Totally worth the early start time. I really enjoyed the drive into Red Rock. I will definitely be back to hike or do more off roading. Rosati's pizza 9/10. I was craving pizza again and took a chance on good pizza before we headed back to ATL with no good pizza . I got their Chicago pizza and it was surprisingly good! It was on our way back from red rock. I'd give them a try if there's one around. Las Vegas Sign 9/10. Final drive through the strip during the day. Still amazed at everything. Stopped by the sign on our way to return the car. Didn't plan that but it was worth it!
A true story from way back in 1997 when I was 20 years old. 8 years before I decided to start transition. I hope everyone likes it!
Backstory: My earliest memories are of an overwhelming idea that I was supposed to be a girl. My story is super typical in that respect. This was back in the 80's My whole family had no idea what transgender even was. ( I had no idea what it was till the late 80's ) They did see that I was actively telling them and showing them on a regular basis. but they ignored it. They were kinda hippyish, and would just ignore us most times anyways. They would let me have dolls. and my parents did not care when I would go to my cousins house, and play house and dress-up with her. She was a tomboy and hated all her dresses. I loved them, and she would let me wear them most times that I went over to play with her. We were only 10 months apart in age and we were inseparable. One time her dad caught us playing in her room and I had one of her dresses on. He screamed and yelled. We hid under her bunk bed. He said "you had better take those clothes off right now." That is when I started to believe it was wrong and started hiding who I was. I did get caught dressing up in my moms clothes many times throughout my childhood and teen years. I cut myself bad one time, trying to shave my legs. ( i was 5 lol ) Ran to my mom crying. On several occasions I told them directly that I thought God made a mistake on me and I should of been a girl. I could go on and on with stories, but suffice it to say, and how it relates to the story: I always knew who I was, but in typical fashion I chose to hide it from the world, for way too long. Story time: I was friends with a lot of girls and boys in childhood, and it was fine. But in my teen years, when everyone started dating, I would attempt to have Relationships with girls, because I liked the closeness, and I got along so well with them. Also that was what you were supposed to do, right? Guys perplexed me, and we did not usually stay friends long. I was never interested sexually, to anyone. When I would date a girl it would be Just kissing and cuddling in the beginning, but every girl I dated would eventually pressure me or I felt pressured into having sex. and I would try to do it, but when it came down to it I would be overwhelmed with dysphoria and I would stop. It felt wrong to me at the time, and it would ruin any fun I was having. I felt ashamed. I never told them why, and tried to play it off. They probably blamed themselves and that sucks. For whatever reason they would not want to be just friends and would end it shortly after. This happened every time. Until Amy... Back In 1997 I worked as a busser in a restaurant inside of a casino. It was in Henderson Nevada, on boulder hwy. Kind of a low rent casino but it was a good job. It was mostly women who worked there. We all got along pretty well. One night it was especially slow and Amy walks in with her friend Jen. I noticed her right away, there was just something about her. She was super tall for a woman, 5'11" and she was Beautiful. She was wearing the cutest sundress. Her style was bohemian, just like all the clothes I had hidden in my closet. Her hair was so pretty. It was dirty blond, long and curly. It was not just her looks tho, as soon as I seen her, I wanted to know everything about her. I wanted to be part of her life. The first night she came in, I did not have the nerve to approach her. I just watched her, and kept trying to build up the nerve to talk to her. after she left I figured I would never see her again, but she came in again very soon after with her same friend. this time, I told one of the other girls I worked with that there is something about her, and I wanted to meet her. She said "you want me to go ask her if she wants to talk to you" i said "no" and immediately got really nervous. She promptly walked over to her table and started talking to her. I was freaking out. But while my co-worker was talking to her Amy looked right over at me, we locked eyes and she smiled at me. My heart melted. after a bit the co-worker came back over to me and said "she says she is single, and you can go talk to her." It took me a bit more to build up the nerve to go over there. but I eventually did. I do not remember what we talked about that night but I did get her number. I called her the next day, and we hit it off immediately, it was like we had known each other forever. we talked every night for hours at a time. We hung out together with Jen the first few times, but eventually we found time to be alone. We were hanging out or talking on the phone every night, and the conversation never got dull. We did not even hold hands or anything for months, and I was ok with that. At this point in my life, I was burned by past experiences, and I did not want to ruin this. This was special. After a few months of hanging out and talking until we both fell asleep on the phone. we decided to go to lake mead to watch a meteor shower, we brought a blanket with us and laid under the falling stars, It was a beautiful night, really romantic. I built up the nerve and rolled over to my side and started kissing her, she eagerly kissed me back. It was wonderful. After a few minutes, we took a breather, and she said "It is about time, I thought you were gay" lol That is Amy she has no filter, and I still love that about her. after about an hour of light petting, we decided to go back to my apartment. We did not try to have sex that night we just kissed and cuddled, it was perfect. We made plans for her to come back over the next night. I knew she wanted to take it further that night. I did too, but I was afraid I would ruin it when the time came, just like every other time. I was nervous, but when you are around Amy you automatically let your guard down. She is open, confident, funny, and so easy going. We were laying on my bed just chatting. I was drawing on my sketch pad, just doodles and such, while we talked. I think she got impatient. She did not think I was going to initiate, At the time I was not even thinking about it. I was just enjoying our time together. She did something no other girl I had tried to be with had done. She took the lead. She asked if i was ticklish, I'm super ticklish, but i tried to play it off by saying "not really." I thought it was kind of weird, we were 20 right? who tickles someone at that age? But she started tickling me, and I was reacting as you would if you are ticklish. I was tickling her back and she was ticklish too, but not as bad as me. At the end of the tickle fight when I was out of breath and in agony. she was laying over me. clearly the winner. We held each other and started kissing. by this point I was strangely really aroused, like more then I had ever been. She continued to take the lead. (I will spare the details, to keep this sort of PG) She stayed on top of me. I didn't even have to see the thing that had caused me so much discontentment. She even held my wrists down, which I have found out is a thing for me. the way she was that night I could imagine the thing in which we will not speak, was hers, not mine at all, and she was in control. For the first time I felt real oneness with someone. we were like one person and nothing else mattered. We had many more nights like that one where she was in control, and I was under her spell. Those few years with Amy, were a shining light in the dark misery of my life pre-transition. Eventually we drifted apart, she told me I did not make her feel safe, and secure like other men do (go figure) and she wanted more of a man. I was heartbroken, I could of stayed with her forever. We still stayed friends for awhile, I could not see a future with no Amy in it, even if we were just friends. I was weak and when she started dating her Ex again I could not deal with it. He had beat her when they were together before. That is why they broke up. I could not be there anymore. I moved away to New York, and stayed with my brother for a year or so. We talked on the phone occasionally. But at some point her phone was disconnected, so I called her friend Jen. Jen said "Amy did not want to talk to me anymore." because she had moved on or some shit. My heart got broke again. I never called her again. I was angry and sad at first, but eventually I got over it. 5 years later at 28 I made a choice, end this life or be my authentic self, and fuck what other people think. It turned out to be the best decision I have ever made. I moved to Colorado on my own and when I stepped off the plane Pre-everything, I started presenting female. About 2 years later i was seeing a psychotherapist, and had my HRT letter, soon after I Met a Wonderful man, and we have been happily together ever since. Fast-forward to the beginning of last year. I get a message on my facebook. it was Amy. She had been scouring the internet looking for me. since I started presenting Female all my social media was my new name and gender. so for many many years [Deadname] had no internet presence, so I thought no one but my family would find me from my past. Apparently, Amy never said she did not want to talk to me anymore, Jen had lied. Over the years she had tried to find me many times on the internet. She had never stopped thinking about me, and she had come to realize letting me go was Dumb. She HAD loved me, but she was scared and confused back then. She had never stopped thinking about me, and the few years we had together. So she would search for me periodically, and always come up with nothing. Until my brother and I connected on facebook, he was the one person in my family that did not accept the new me, and our relationship had soured to the point of me ghosting him for years. 2 years ago My Dad insisted we try to work it out, so I added him to Facebook. That is how she finally found me. Her first message to me was this:
Hey!!!! No freakin wonder why I couldn't find you!! I've been looking for your ass for years lol! I messaged your brother and all.. I was actually starting to wonder if you were ok. How the hell are you?? I'm glad I found you! You best know who this is lol
Of course I did know who it was. We started texting and calling again, just like old times. except she is married with 3 kids, and I am pretty much married and 3 step-kids. We talk everyday, and she is planning on coming out to see me soon and meet my Husband. I love the fact that my best friend is back in my life, after so many years. We both agree I made the correct choice to transition. (DUH) She says even back then she seen it in me. signs of it, I was not like any guy she had ever met. It was part of the reason I scared her so much. We joke that it was both of ours one and only lesbian relationship, and it kind of was. ❤
December Community Day Across the Northeast Looking for a local meet-up for the January 2020 Community Day? Check out the Silph League Map ((https://thesilphroad.com/map#5/41.43/-69.69)) , and join a local server. Here are your local staff that will be distributing the limited time Silph Traveler Badges at each event. Be sure to set up your Traveler Card ( https://thesilphroad.com/travelers-cards) before attending your local meet-up. REMINDERS >Fusion CUP: Be sure to check out the https://silph.gg/map to find a Fusion Cup near you! (Listings and meet-up days subject to change. Please reach out to listed Discord Staff for most current info.)
Lake Mead National Recreation Area: A History of America’s First National Playground (America's National Parks) (English Edition) Hoover Dam and Lake Mead National Recreation Area National Geographic Kids Everything Soccer: Score Tons of Photos, Facts, and Fun Recreation:Anatomy of the Remi 2017 Road Atlas - Adventure Edition: National Geographic (National Geographic Recreation Atlas) Lake ... National recreation - Unser Favorit . Um Ihnen bei der Wahl des perfektes Produktes etwas Unterstützung zu geben, haben unsere Produkttester abschließend das beste aller Produkte gewählt, welches unserer Meinung nach aus all den National recreation sehr hervorragt - insbesondere der Faktor Verhältnismäßigkeit von Preis und Leistung. We usually think of Sin City as the land of milk and honey, where anything goes and everything flows. But experts have been predicting for years that, by 2021, water levels in Lake Mead could drop ... Lake Mead National Recreation Area: A History of America’s First National Playground (America's National Parks) (English Edition) Hoover Dam and Lake Mead National Recreation Area National Geographic Kids Everything Soccer: Score Tons of Photos, Facts, and Fun Recreation:Anatomy of the Remi 2017 Road Atlas - Adventure Edition: National Geographic (National Geographic Recreation Atlas) Lake ... Lake Mead National Recreation Area: A History of America’s First National Playground (America's National Parks) (English Edition) Hoover Dam and Lake Mead National Recreation Area National Geographic Kids Everything Soccer: Score Tons of Photos, Facts, and Fun Recreation:Anatomy of the Remi 2017 Road Atlas - Adventure Edition: National Geographic (National Geographic Recreation Atlas) Lake ... Whether you want to swing by the Lake Mead Marina for an afternoon lunch or you’re gearing up for Lake Mead tour, we have you covered. So come on over, the water is nice. Search Las Vegas Tours. Start date. End date. SEARCH TOURS. FILTER TOURS BY. SALES & DEALS. Show tours with special offers (1) PRICE. Any (2) Up to $99 (0) $100 to $199 (0) $200 to $299 (0) $300 to $399 (2) $400 and up (0 ... If you’re seeking a great gaming experience, but want to skip the hassle and high prices of the Strip, Wildfire Lake Mead has you covered. We offer the latest video poker machines and all of your favorite Las Vegas slots—including Lightning Link, Cleopatra, and Buffalo—in an endlessly inviting atmosphere. Welcome Lake Mead Casino to our guide to the best Australian online casinos.If you are an Aussie visitor, you have come to the right place. We strive to provide the best resources to all our visitors. There is reason behind our Lake Mead Casino shortlist and Australian online casino reviews, so read on to find out why these are the best casino sites accepting Aussie players. 7 reviews of Wildfire Lake Mead "Let me preface this review by saying I love a good dive. I was last here about 6 years ago, and other than the cracked old springy booths, it was forgettable. I quite happily passed it by on my way to other dining destinations for years after my experiences there. Over time, the Calico Ridge area near Lake Las Vegas attracted a few other restaurants that set up ... Lake Mead National Recreation Area: A History of America’s First National Playground (America's National Parks) (English Edition) Hoover Dam and Lake Mead National Recreation Area National Geographic Kids Everything Soccer: Score Tons of Photos, Facts, and Fun Recreation:Anatomy of the Remi 2017 Road Atlas - Adventure Edition: National Geographic (National Geographic Recreation Atlas) Lake ...
Seadoo Gti Se 130 Going out on Lake Mead with Ricky and Ira. we cruise around the lake and hit up all the hot spots including the Hoover Dam and the Wishing well cove, and the... People headed out to Lake Las Vegas or Lake Mead will notice a lot of construction. It is the newest master-planned community in southern Nevada called Cadence and developers say this area is in ... Boating on Lake Mead near Las Vegas. Las Vegas Marina is the place to see! Go on an adventure to the West Coast of USA and start your adventure in Las Vegas, Nevada. With Vegas Active Travel Guide ... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. The Water At Lake Mead On July 10, 2020. Lake Mead is one of the largest artificial lakes of the Unites States. It is formed by the Hoover dam, which dams the Colorado river at a few kilometres from... Lake Mead 2017 Abandoned Nevada The Marina the sits near Las Vegas at Lake Mead was shut down by the National Park Service in 2013. Now, a few years later, nature is reclaiming this abandoned spot ... #LakeMead #lasVegas Vynet's Adventures at Lake Mead Las Vegas IG @Vyents_adventuresFB @Vyent's Adventures Took a trip to Lake Mead on our OneWheel XR boards. According to the Lake Mead website, THE WATER LEVEL IS RISING! mead.uslakes.infoWE NEED MICROPHONES FOR...